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Main Authors: Wang, Yilin, Huang, Haojie, Li, Chen, Li, Yang, Wang, Changbo, Li, Chenhui
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.27572
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author Wang, Yilin
Huang, Haojie
Li, Chen
Li, Yang
Wang, Changbo
Li, Chenhui
author_facet Wang, Yilin
Huang, Haojie
Li, Chen
Li, Yang
Wang, Changbo
Li, Chenhui
contents Sand painting is a process-driven art where visual appearance emerges from granular accumulation. Given a single image, reconstructing a plausible sand painting process requires modeling coherent stroke structures and material-dependent effects. Existing methods, including stroke-based optimization and diffusion-based video synthesis, often lack structural coherence and material consistency, leading to unrealistic drawing sequences. We present SandSim, a framework that reconstructs a sand painting process from a single image. We introduce a curve-guided Gaussian representation that models strokes as sequences of anisotropic primitives along continuous trajectories, whose smooth kernels capture the soft boundaries of sand strokes and enable coherent stroke formation. We further adopt a subtractive compositing scheme to model light attenuation during sand accumulation. We incorporate a semantic-guided planning module for scene decomposition and drawing order inference. Our framework jointly optimizes stroke geometry and appearance and can be integrated with a physics-based simulator for interactive sand dynamics and editing. Experiments show that our method produces temporally coherent and visually realistic results, achieving improved reconstruction quality and perceptual fidelity compared to existing approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2604_27572
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
Wang, Yilin
Huang, Haojie
Li, Chen
Li, Yang
Wang, Changbo
Li, Chenhui
Graphics
Sand painting is a process-driven art where visual appearance emerges from granular accumulation. Given a single image, reconstructing a plausible sand painting process requires modeling coherent stroke structures and material-dependent effects. Existing methods, including stroke-based optimization and diffusion-based video synthesis, often lack structural coherence and material consistency, leading to unrealistic drawing sequences. We present SandSim, a framework that reconstructs a sand painting process from a single image. We introduce a curve-guided Gaussian representation that models strokes as sequences of anisotropic primitives along continuous trajectories, whose smooth kernels capture the soft boundaries of sand strokes and enable coherent stroke formation. We further adopt a subtractive compositing scheme to model light attenuation during sand accumulation. We incorporate a semantic-guided planning module for scene decomposition and drawing order inference. Our framework jointly optimizes stroke geometry and appearance and can be integrated with a physics-based simulator for interactive sand dynamics and editing. Experiments show that our method produces temporally coherent and visually realistic results, achieving improved reconstruction quality and perceptual fidelity compared to existing approaches.
title SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
topic Graphics
url https://arxiv.org/abs/2604.27572