Separating Feasibility and Movement in Solution Discovery: The Case of Path Discovery

Fuente: arXiv
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Autori principali: von Bergen, Hanno, Fastenau, Larissa, Gerhard, Enna, Lorenz, Nicola, Maaz, Stephanie, Mouawad, Amer E., Rabinovich, Roman, Schirrmacher, Nicole, Schmand, Daniel, Siebertz, Sebastian, Trinh, Mai
Natura: Preprint
Pubblicazione: 2026
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author von Bergen, Hanno
Fastenau, Larissa
Gerhard, Enna
Lorenz, Nicola
Maaz, Stephanie
Mouawad, Amer E.
Rabinovich, Roman
Schirrmacher, Nicole
Schmand, Daniel
Siebertz, Sebastian
Trinh, Mai
author_facet von Bergen, Hanno
Fastenau, Larissa
Gerhard, Enna
Lorenz, Nicola
Maaz, Stephanie
Mouawad, Amer E.
Rabinovich, Roman
Schirrmacher, Nicole
Schmand, Daniel
Siebertz, Sebastian
Trinh, Mai
contents We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are feasible is not the same as the graph that governs how tokens, agents, or resources may move. Existing models such as token sliding and token jumping typically do not distinguish the problem graph and the movement graph. Motivated by this mismatch, we introduce a directed weighted two-graph model that cleanly separates feasibility from movement. A problem graph specifies the desired combinatorial objects, while a movement graph specifies admissible relocations and their costs. This yields a flexible framework that captures asymmetry, heterogeneous movement constraints, and weighted transitions, while subsuming classical discovery models as special cases. We investigate this model through \textsc{Path Discovery} and \textsc{Shortest Path Discovery}, where the task is to realize a vertex set containing an $s$-$t$-path or a shortest $s$-$t$-path in the problem graph. These problems are particularly natural in applications, since directed and weighted shortest paths are among the most fundamental algorithmic primitives. At the same time, previous work has already shown that discovery can be computationally hard even when the underlying optimization problem is easy. Our results show that this phenomenon persists, and becomes especially rich, in the two-graph setting. We obtain a detailed complexity picture, identifying tractable cases as well as strong hardness results.
format Preprint
id arxiv_https___arxiv_org_abs_2604_27802
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Separating Feasibility and Movement in Solution Discovery: The Case of Path Discovery
von Bergen, Hanno
Fastenau, Larissa
Gerhard, Enna
Lorenz, Nicola
Maaz, Stephanie
Mouawad, Amer E.
Rabinovich, Roman
Schirrmacher, Nicole
Schmand, Daniel
Siebertz, Sebastian
Trinh, Mai
Discrete Mathematics
Data Structures and Algorithms
Combinatorics
We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are feasible is not the same as the graph that governs how tokens, agents, or resources may move. Existing models such as token sliding and token jumping typically do not distinguish the problem graph and the movement graph. Motivated by this mismatch, we introduce a directed weighted two-graph model that cleanly separates feasibility from movement. A problem graph specifies the desired combinatorial objects, while a movement graph specifies admissible relocations and their costs. This yields a flexible framework that captures asymmetry, heterogeneous movement constraints, and weighted transitions, while subsuming classical discovery models as special cases. We investigate this model through \textsc{Path Discovery} and \textsc{Shortest Path Discovery}, where the task is to realize a vertex set containing an $s$-$t$-path or a shortest $s$-$t$-path in the problem graph. These problems are particularly natural in applications, since directed and weighted shortest paths are among the most fundamental algorithmic primitives. At the same time, previous work has already shown that discovery can be computationally hard even when the underlying optimization problem is easy. Our results show that this phenomenon persists, and becomes especially rich, in the two-graph setting. We obtain a detailed complexity picture, identifying tractable cases as well as strong hardness results.
title Separating Feasibility and Movement in Solution Discovery: The Case of Path Discovery
topic Discrete Mathematics
Data Structures and Algorithms
Combinatorics
url https://arxiv.org/abs/2604.27802