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Main Authors: Ravan, Yajvan, Rashid, Adam, Yu, Alan, McClennen, Kai, Huh, Gio, Yang, Kevin, Yang, Zhutian, Yu, Qinxi, Wang, Xiaolong, Isola, Phillip, Yang, Ge
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.00244
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author Ravan, Yajvan
Rashid, Adam
Yu, Alan
McClennen, Kai
Huh, Gio
Yang, Kevin
Yang, Zhutian
Yu, Qinxi
Wang, Xiaolong
Isola, Phillip
Yang, Ge
author_facet Ravan, Yajvan
Rashid, Adam
Yu, Alan
McClennen, Kai
Huh, Gio
Yang, Kevin
Yang, Zhutian
Yu, Qinxi
Wang, Xiaolong
Isola, Phillip
Yang, Ge
contents We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2605_00244
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Ravan, Yajvan
Rashid, Adam
Yu, Alan
McClennen, Kai
Huh, Gio
Yang, Kevin
Yang, Zhutian
Yu, Qinxi
Wang, Xiaolong
Isola, Phillip
Yang, Ge
Robotics
Computer Vision and Pattern Recognition
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
title Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.00244