Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality

Fuente: arXiv
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Main Authors: Bashar, Mohammad Raihanul, Hernandez, Alejandro Olivares, Zine, Yahia, Batmaz, Anil Ufuk
Format: Preprint
Published: 2026
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author Bashar, Mohammad Raihanul
Hernandez, Alejandro Olivares
Zine, Yahia
Batmaz, Anil Ufuk
author_facet Bashar, Mohammad Raihanul
Hernandez, Alejandro Olivares
Zine, Yahia
Batmaz, Anil Ufuk
contents Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR training for ultrasound-guided peripheral intravenous catheter insertion. We developed a gamified simulator with semantically aligned visual and auditory feedback (e.g., progress indicators, alignment guidance, rewards) while preserving procedural fidelity. Two studies were conducted with novices (N=24) and clinicians (N=12). Results showed that gamification reduced task time, improved usability, and lowered workload across expertise levels. Qualitative findings indicate improved goal clarity and confidence for novices and better pacing for experts. Overall, gamification can function as an effective formative feedback in VR medical training.
format Preprint
id arxiv_https___arxiv_org_abs_2605_00389
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality
Bashar, Mohammad Raihanul
Hernandez, Alejandro Olivares
Zine, Yahia
Batmaz, Anil Ufuk
Human-Computer Interaction
Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR training for ultrasound-guided peripheral intravenous catheter insertion. We developed a gamified simulator with semantically aligned visual and auditory feedback (e.g., progress indicators, alignment guidance, rewards) while preserving procedural fidelity. Two studies were conducted with novices (N=24) and clinicians (N=12). Results showed that gamification reduced task time, improved usability, and lowered workload across expertise levels. Qualitative findings indicate improved goal clarity and confidence for novices and better pacing for experts. Overall, gamification can function as an effective formative feedback in VR medical training.
title Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2605.00389