Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting

Fuente: arXiv
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Autores principales: Ning, Zhenhua, Li, Xin, Yu, Jun, Lu, Guangming, Wang, Yaowei, Pei, Wenjie
Formato: Preprint
Publicado: 2026
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author Ning, Zhenhua
Li, Xin
Yu, Jun
Lu, Guangming
Wang, Yaowei
Pei, Wenjie
author_facet Ning, Zhenhua
Li, Xin
Yu, Jun
Lu, Guangming
Wang, Yaowei
Pei, Wenjie
contents While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce \textbf{LeGS}, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from $O(N^2)$ to $O(N)$. Extensive experiments on the Mip-NeRF 360, Tanks \& Temples, and Deep Blending datasets demonstrate that \textbf{LeGS} significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency. The code will be released at https://github.com/AaronNZH/LeGS
format Preprint
id arxiv_https___arxiv_org_abs_2605_00408
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
Ning, Zhenhua
Li, Xin
Yu, Jun
Lu, Guangming
Wang, Yaowei
Pei, Wenjie
Computer Vision and Pattern Recognition
While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce \textbf{LeGS}, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from $O(N^2)$ to $O(N)$. Extensive experiments on the Mip-NeRF 360, Tanks \& Temples, and Deep Blending datasets demonstrate that \textbf{LeGS} significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency. The code will be released at https://github.com/AaronNZH/LeGS
title Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.00408