TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos

Fuente: arXiv
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Hauptverfasser: Rahmanian, Nima, Kienzle, Daniel, Gossard, Thomas, Kalaria, Dvij, Lienhart, Rainer, Sastry, Shankar
Format: Preprint
Veröffentlicht: 2026
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author Rahmanian, Nima
Kienzle, Daniel
Gossard, Thomas
Kalaria, Dvij
Lienhart, Rainer
Sastry, Shankar
author_facet Rahmanian, Nima
Kienzle, Daniel
Gossard, Thomas
Kalaria, Dvij
Lienhart, Rainer
Sastry, Shankar
contents We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose \& velocity at impact, and training a generative model of competitive rallies.
format Preprint
id arxiv_https___arxiv_org_abs_2605_01234
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
Rahmanian, Nima
Kienzle, Daniel
Gossard, Thomas
Kalaria, Dvij
Lienhart, Rainer
Sastry, Shankar
Computer Vision and Pattern Recognition
We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose \& velocity at impact, and training a generative model of competitive rallies.
title TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.01234