Enhancing Game Review Sentiment Classification on Steam Platform with Attention-Based BiLSTM

Fuente: arXiv
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Bibliographic Details
Main Authors: Oktarian, Abit Ahmad, Wijaya, Fadhil Fitra, Luthfi, Dhafin Razaqa, Muthoharoh, Luluk, Satria, Ardika, Manullang, Martin Clinton Tosima
Format: Preprint
Published: 2026
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author Oktarian, Abit Ahmad
Wijaya, Fadhil Fitra
Luthfi, Dhafin Razaqa
Muthoharoh, Luluk
Satria, Ardika
Manullang, Martin Clinton Tosima
author_facet Oktarian, Abit Ahmad
Wijaya, Fadhil Fitra
Luthfi, Dhafin Razaqa
Muthoharoh, Luluk
Satria, Ardika
Manullang, Martin Clinton Tosima
contents This paper investigates sentiment classification of Steam game reviews using an attention-based Bidirectional Long Short-Term Memory (BiLSTM) model. Using a dataset of 50,000 reviews sampled from a larger Steam review corpus, the authors compare a traditional machine learning baseline based on TF-IDF and PyCaret AutoML with a deep learning approach implemented in PyTorch. The proposed BiLSTM+Attention model is trained with class-weighted cross-entropy to address class imbalance and achieves 83% accuracy and 85% weighted F1-score on the test set, with 90% recall for negative reviews. The paper also presents attention visualizations to show interpretability by highlighting sentiment-bearing words. The study concludes that the BiLSTM+Attention model is effective for analyzing user sentiment in Steam reviews and useful for helping developers understand player feedback.
format Preprint
id arxiv_https___arxiv_org_abs_2605_01315
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Enhancing Game Review Sentiment Classification on Steam Platform with Attention-Based BiLSTM
Oktarian, Abit Ahmad
Wijaya, Fadhil Fitra
Luthfi, Dhafin Razaqa
Muthoharoh, Luluk
Satria, Ardika
Manullang, Martin Clinton Tosima
Computation and Language
This paper investigates sentiment classification of Steam game reviews using an attention-based Bidirectional Long Short-Term Memory (BiLSTM) model. Using a dataset of 50,000 reviews sampled from a larger Steam review corpus, the authors compare a traditional machine learning baseline based on TF-IDF and PyCaret AutoML with a deep learning approach implemented in PyTorch. The proposed BiLSTM+Attention model is trained with class-weighted cross-entropy to address class imbalance and achieves 83% accuracy and 85% weighted F1-score on the test set, with 90% recall for negative reviews. The paper also presents attention visualizations to show interpretability by highlighting sentiment-bearing words. The study concludes that the BiLSTM+Attention model is effective for analyzing user sentiment in Steam reviews and useful for helping developers understand player feedback.
title Enhancing Game Review Sentiment Classification on Steam Platform with Attention-Based BiLSTM
topic Computation and Language
url https://arxiv.org/abs/2605.01315