Saved in:
| Main Authors: | Tu, Peiyan, Zhu, Hanxin, Sun, Jingwen, Ren, Shaojie, Wang, Cong, Luo, Jiayi, Cheng, Xiaoqian, Chen, Zhibo |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2605.01799 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
by: Zhu, Hanxin, et al.
Published: (2026)
by: Zhu, Hanxin, et al.
Published: (2026)
4DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models
by: Lu, Yiting, et al.
Published: (2025)
by: Lu, Yiting, et al.
Published: (2025)
VLA-JEPA: Enhancing Vision-Language-Action Model with Latent World Model
by: Sun, Jingwen, et al.
Published: (2026)
by: Sun, Jingwen, et al.
Published: (2026)
An Embodied Generalist Agent in 3D World
by: Huang, Jiangyong, et al.
Published: (2023)
by: Huang, Jiangyong, et al.
Published: (2023)
AR4D: Autoregressive 4D Generation from Monocular Videos
by: Zhu, Hanxin, et al.
Published: (2025)
by: Zhu, Hanxin, et al.
Published: (2025)
OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds
by: Yang, Longrong, et al.
Published: (2025)
by: Yang, Longrong, et al.
Published: (2025)
TesserAct: Learning 4D Embodied World Models
by: Zhen, Haoyu, et al.
Published: (2025)
by: Zhen, Haoyu, et al.
Published: (2025)
Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
by: Xu, Mutian, et al.
Published: (2026)
by: Xu, Mutian, et al.
Published: (2026)
GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors
by: Yu, Xiqian, et al.
Published: (2024)
by: Yu, Xiqian, et al.
Published: (2024)
P-4DGS: Predictive 4D Gaussian Splatting with 90$\times$ Compression
by: Wang, Henan, et al.
Published: (2025)
by: Wang, Henan, et al.
Published: (2025)
OrthoPhys: Physically Plausible Video Generation with Orthogonal-View Geometry Guidance
by: Wang, Cong, et al.
Published: (2026)
by: Wang, Cong, et al.
Published: (2026)
Attention Sparsity is Input-Stable: Training-Free Sparse Attention for Video Generation via Offline Sparsity Profiling and Online QK Co-Clustering
by: Luo, Jiayi, et al.
Published: (2026)
by: Luo, Jiayi, et al.
Published: (2026)
Learning 3D Persistent Embodied World Models
by: Zhou, Siyuan, et al.
Published: (2025)
by: Zhou, Siyuan, et al.
Published: (2025)
RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization
by: Zhang, Ruicheng, et al.
Published: (2026)
by: Zhang, Ruicheng, et al.
Published: (2026)
The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models
by: Chen, Shuai, et al.
Published: (2026)
by: Chen, Shuai, et al.
Published: (2026)
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models
by: He, Ziheng, et al.
Published: (2026)
by: He, Ziheng, et al.
Published: (2026)
GSemSplat: Generalizable Semantic 3D Gaussian Splatting from Uncalibrated Image Pairs
by: Wang, Xingrui, et al.
Published: (2024)
by: Wang, Xingrui, et al.
Published: (2024)
CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistency
by: Zhu, Hanxin, et al.
Published: (2024)
by: Zhu, Hanxin, et al.
Published: (2024)
Towards Learning a Generalist Model for Embodied Navigation
by: Zheng, Duo, et al.
Published: (2023)
by: Zheng, Duo, et al.
Published: (2023)
Vidar: Embodied Video Diffusion Model for Generalist Manipulation
by: Feng, Yao, et al.
Published: (2025)
by: Feng, Yao, et al.
Published: (2025)
OctoNav: Towards Generalist Embodied Navigation
by: Gao, Chen, et al.
Published: (2025)
by: Gao, Chen, et al.
Published: (2025)
EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence
by: Wang, Xinjie, et al.
Published: (2025)
by: Wang, Xinjie, et al.
Published: (2025)
Compositional 3D-aware Video Generation with LLM Director
by: Zhu, Hanxin, et al.
Published: (2024)
by: Zhu, Hanxin, et al.
Published: (2024)
EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents
by: Cheng, Zhili, et al.
Published: (2025)
by: Cheng, Zhili, et al.
Published: (2025)
A Comprehensive Survey on World Models for Embodied AI
by: Li, Xinqing, et al.
Published: (2025)
by: Li, Xinqing, et al.
Published: (2025)
HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents
by: X, Tencent Robotics, et al.
Published: (2026)
by: X, Tencent Robotics, et al.
Published: (2026)
Light Field Compression Based on Implicit Neural Representation
by: Wang, Henan, et al.
Published: (2024)
by: Wang, Henan, et al.
Published: (2024)
EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
by: Wang, Wenjia, et al.
Published: (2026)
by: Wang, Wenjia, et al.
Published: (2026)
GigaWorld-0: World Models as Data Engine to Empower Embodied AI
by: GigaWorld Team, et al.
Published: (2025)
by: GigaWorld Team, et al.
Published: (2025)
Future Forcing: Future-aware Training-free KV Cache Policy for Autoregressive Video Generation
by: Luo, Jiayi, et al.
Published: (2026)
by: Luo, Jiayi, et al.
Published: (2026)
WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models
by: Shang, Yu, et al.
Published: (2026)
by: Shang, Yu, et al.
Published: (2026)
Embodied Tree of Thoughts: Deliberate Manipulation Planning with Embodied World Model
by: Xu, Wenjiang, et al.
Published: (2025)
by: Xu, Wenjiang, et al.
Published: (2025)
BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks
by: Chen, Yixiang, et al.
Published: (2026)
by: Chen, Yixiang, et al.
Published: (2026)
3D4D: An Interactive, Editable, 4D World Model via 3D Video Generation
by: He, Yunhong, et al.
Published: (2025)
by: He, Yunhong, et al.
Published: (2025)
TwinBrainVLA: Unleashing the Potential of Generalist VLMs for Embodied Tasks via Asymmetric Mixture-of-Transformers
by: Yu, Bin, et al.
Published: (2026)
by: Yu, Bin, et al.
Published: (2026)
WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
by: Shang, Yu, et al.
Published: (2026)
by: Shang, Yu, et al.
Published: (2026)
3D Generation for Embodied AI and Robotic Simulation: A Survey
by: Ye, Tianwei, et al.
Published: (2026)
by: Ye, Tianwei, et al.
Published: (2026)
Self-evolving Embodied AI
by: Feng, Tongtong, et al.
Published: (2026)
by: Feng, Tongtong, et al.
Published: (2026)
Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI
by: Liu, Xinhao, et al.
Published: (2025)
by: Liu, Xinhao, et al.
Published: (2025)
Image Quality Assessment for Embodied AI
by: Li, Chunyi, et al.
Published: (2025)
by: Li, Chunyi, et al.
Published: (2025)
Similar Items
-
GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
by: Zhu, Hanxin, et al.
Published: (2026) -
4DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models
by: Lu, Yiting, et al.
Published: (2025) -
VLA-JEPA: Enhancing Vision-Language-Action Model with Latent World Model
by: Sun, Jingwen, et al.
Published: (2026) -
An Embodied Generalist Agent in 3D World
by: Huang, Jiangyong, et al.
Published: (2023) -
AR4D: Autoregressive 4D Generation from Monocular Videos
by: Zhu, Hanxin, et al.
Published: (2025)