High-Fidelity Mobile Avatars with Pruned Local Blendshapes

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Zhan, Youyi, Wang, He, Shao, Tianjia, Zhou, Kun
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866917456528801792
author Zhan, Youyi
Wang, He
Shao, Tianjia
Zhou, Kun
author_facet Zhan, Youyi
Wang, He
Shao, Tianjia
Zhou, Kun
contents We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require heavy computation to obtain pose-dependent appearance, making deployment on mobile devices very difficult. Recent methods distill from pretrained models and model pose-dependent nonlinear Gaussian attributes by linearly combining global pose features with blendshapes. Although they can run on mobile devices, they suffer some loss of detail. We observe that nearby Gaussians are often highly correlated within a local region of the body, and can be linearly modeled with less error. Therefore, we use local linear blendshapes in small body parts to capture global nonlinear changes of Gaussian attributes. To further reduce computation and model size, we propose to remove blendshapes for Gaussians whose attributes change little, yielding a minimal blendshape representation. Our method is an end-to-end training method without a pretrained model. To make it run on multiple devices, we implement our method using WebGPU. Experiments show that our method can render high-quality human avatars with better details, and can reach 120 FPS at 2K resolution on mobile devices.
format Preprint
id arxiv_https___arxiv_org_abs_2605_01854
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle High-Fidelity Mobile Avatars with Pruned Local Blendshapes
Zhan, Youyi
Wang, He
Shao, Tianjia
Zhou, Kun
Computer Vision and Pattern Recognition
Graphics
We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require heavy computation to obtain pose-dependent appearance, making deployment on mobile devices very difficult. Recent methods distill from pretrained models and model pose-dependent nonlinear Gaussian attributes by linearly combining global pose features with blendshapes. Although they can run on mobile devices, they suffer some loss of detail. We observe that nearby Gaussians are often highly correlated within a local region of the body, and can be linearly modeled with less error. Therefore, we use local linear blendshapes in small body parts to capture global nonlinear changes of Gaussian attributes. To further reduce computation and model size, we propose to remove blendshapes for Gaussians whose attributes change little, yielding a minimal blendshape representation. Our method is an end-to-end training method without a pretrained model. To make it run on multiple devices, we implement our method using WebGPU. Experiments show that our method can render high-quality human avatars with better details, and can reach 120 FPS at 2K resolution on mobile devices.
title High-Fidelity Mobile Avatars with Pruned Local Blendshapes
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2605.01854