Greed for the Spheres: A Signed Distance Interpolation Method

Fuente: arXiv
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Autori principali: Chen, Letao, Mupparaju, Sanju, Batty, Christopher, Sellán, Silvia, Stein, Oded
Natura: Preprint
Pubblicazione: 2026
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author Chen, Letao
Mupparaju, Sanju
Batty, Christopher
Sellán, Silvia
Stein, Oded
author_facet Chen, Letao
Mupparaju, Sanju
Batty, Christopher
Sellán, Silvia
Stein, Oded
contents We propose a method to interpolate Signed Distance Function (SDF) data from a discrete set of samples. Unlike prior work, our approach ensures that the new SDF data values are fully consistent with the input and each other, such that the augmented data still corresponds to a geometrically realizable surface. We express the theoretical properties of SDFs as hard geometric constraints, and construct an efficient greedy algorithm for consistent SDF interpolation that is made even faster with powerful parallelized GPU preprocessing. We exemplify the usefulness of our method by evaluating it on three practical applications: global SDF refinement, in which the SDF data is upsampled without knowledge of the ground truth; mesh reconstruction, where our method can reconstruct highly detailed surfaces using global information from coarse input SDFs; and repair of pseudo-SDFs, which result from many pipelines such as CSG Boolean operations and must be turned into valid SDFs for downstream processing tasks. Our refined SDFs are guaranteed to be consistent with the input, where previous methods have no such guarantee.
format Preprint
id arxiv_https___arxiv_org_abs_2605_01919
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Greed for the Spheres: A Signed Distance Interpolation Method
Chen, Letao
Mupparaju, Sanju
Batty, Christopher
Sellán, Silvia
Stein, Oded
Graphics
I.3.5
We propose a method to interpolate Signed Distance Function (SDF) data from a discrete set of samples. Unlike prior work, our approach ensures that the new SDF data values are fully consistent with the input and each other, such that the augmented data still corresponds to a geometrically realizable surface. We express the theoretical properties of SDFs as hard geometric constraints, and construct an efficient greedy algorithm for consistent SDF interpolation that is made even faster with powerful parallelized GPU preprocessing. We exemplify the usefulness of our method by evaluating it on three practical applications: global SDF refinement, in which the SDF data is upsampled without knowledge of the ground truth; mesh reconstruction, where our method can reconstruct highly detailed surfaces using global information from coarse input SDFs; and repair of pseudo-SDFs, which result from many pipelines such as CSG Boolean operations and must be turned into valid SDFs for downstream processing tasks. Our refined SDFs are guaranteed to be consistent with the input, where previous methods have no such guarantee.
title Greed for the Spheres: A Signed Distance Interpolation Method
topic Graphics
I.3.5
url https://arxiv.org/abs/2605.01919