Towards Understanding Specification Gaming in Reasoning Models

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Hauptverfasser: Nishimura-Gasparian, Kei, McCarthy, Robert, Lindner, David
Format: Preprint
Veröffentlicht: 2026
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author Nishimura-Gasparian, Kei
McCarthy, Robert
Lindner, David
author_facet Nishimura-Gasparian, Kei
McCarthy, Robert
Lindner, David
contents Specification gaming is a critical failure mode of LLM agents. Despite this, there has been little systematic research into when it arises and what drives it. To address this, we build and open source a diverse suite of tasks where models can score highly by taking unintended actions. We find that all tested models exploit their specifications at non-negligible rates in most of our eight settings, including five non-coding settings. We see the highest rates of specification gaming in Grok 4 and the lowest rates in Claude models. We use our evaluation suite to study what drives specification gaming, and find that: 1. RL reasoning training substantially increases the rate at which models exploit their specifications, 2. Increasing RL reasoning budget has a weakly positive effect on exploit rate, and 3. Test-time mitigations reduce but do not eliminate the rate of specification gaming. Our results suggest that specification gaming is a fundamental challenge arising from RL reasoning training; we release our evaluation suite to support further work on this problem.
format Preprint
id arxiv_https___arxiv_org_abs_2605_02269
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Towards Understanding Specification Gaming in Reasoning Models
Nishimura-Gasparian, Kei
McCarthy, Robert
Lindner, David
Artificial Intelligence
Specification gaming is a critical failure mode of LLM agents. Despite this, there has been little systematic research into when it arises and what drives it. To address this, we build and open source a diverse suite of tasks where models can score highly by taking unintended actions. We find that all tested models exploit their specifications at non-negligible rates in most of our eight settings, including five non-coding settings. We see the highest rates of specification gaming in Grok 4 and the lowest rates in Claude models. We use our evaluation suite to study what drives specification gaming, and find that: 1. RL reasoning training substantially increases the rate at which models exploit their specifications, 2. Increasing RL reasoning budget has a weakly positive effect on exploit rate, and 3. Test-time mitigations reduce but do not eliminate the rate of specification gaming. Our results suggest that specification gaming is a fundamental challenge arising from RL reasoning training; we release our evaluation suite to support further work on this problem.
title Towards Understanding Specification Gaming in Reasoning Models
topic Artificial Intelligence
url https://arxiv.org/abs/2605.02269