Towards Understanding Specification Gaming in Reasoning Models
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arXiv
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| Autores principales: | , , |
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| Formato: | Preprint |
| Publicado: |
2026
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| _version_ | 1866918480160227328 |
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| author | Nishimura-Gasparian, Kei McCarthy, Robert Lindner, David |
| author_facet | Nishimura-Gasparian, Kei McCarthy, Robert Lindner, David |
| contents | Specification gaming is a critical failure mode of LLM agents. Despite this, there has been little systematic research into when it arises and what drives it. To address this, we build and open source a diverse suite of tasks where models can score highly by taking unintended actions. We find that all tested models exploit their specifications at non-negligible rates in most of our eight settings, including five non-coding settings. We see the highest rates of specification gaming in Grok 4 and the lowest rates in Claude models. We use our evaluation suite to study what drives specification gaming, and find that: 1. RL reasoning training substantially increases the rate at which models exploit their specifications, 2. Increasing RL reasoning budget has a weakly positive effect on exploit rate, and 3. Test-time mitigations reduce but do not eliminate the rate of specification gaming. Our results suggest that specification gaming is a fundamental challenge arising from RL reasoning training; we release our evaluation suite to support further work on this problem. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_02269 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Towards Understanding Specification Gaming in Reasoning Models Nishimura-Gasparian, Kei McCarthy, Robert Lindner, David Artificial Intelligence Specification gaming is a critical failure mode of LLM agents. Despite this, there has been little systematic research into when it arises and what drives it. To address this, we build and open source a diverse suite of tasks where models can score highly by taking unintended actions. We find that all tested models exploit their specifications at non-negligible rates in most of our eight settings, including five non-coding settings. We see the highest rates of specification gaming in Grok 4 and the lowest rates in Claude models. We use our evaluation suite to study what drives specification gaming, and find that: 1. RL reasoning training substantially increases the rate at which models exploit their specifications, 2. Increasing RL reasoning budget has a weakly positive effect on exploit rate, and 3. Test-time mitigations reduce but do not eliminate the rate of specification gaming. Our results suggest that specification gaming is a fundamental challenge arising from RL reasoning training; we release our evaluation suite to support further work on this problem. |
| title | Towards Understanding Specification Gaming in Reasoning Models |
| topic | Artificial Intelligence |
| url | https://arxiv.org/abs/2605.02269 |