ARIADNE: Agentic Reward-Informed Adaptive Decision Exploration via Blackboard-Driven MCTS for Competitive Program Generation
Fuente:
arXiv
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866918480490528768 |
|---|---|
| author | Wei, Minnan Chen, Xiang Niu, Xiaoshuai Chen, Siyu |
| author_facet | Wei, Minnan Chen, Xiang Niu, Xiaoshuai Chen, Siyu |
| contents | Competitive program generation aims to automatically produce correct and efficient solutions for programming-contest problems under strict time and memory constraints. Existing LLM-based approaches often fail to perform explicit algorithmic planning and to handle edge cases robustly, leading to unreliable one-shot generation. Moreover, although execution feedback is essential for iterative debugging and refinement, incorporating such feedback effectively within limited computational budgets remains difficult. To overcome these limitations, we propose {\tool}, a blackboard-driven Monte Carlo Tree Search (MCTS) framework that models program generation as a sequential decision process. {\tool} organizes the generation workflow into five coordinated stages (i.e., strategy selection, code generation, test generation, quality evaluation, and code repair) while maintaining a shared blackboard that accumulates structured evidence to guide subsequent decisions. Experiments on four benchmarks (APPS, CodeContests, CodeContests+, and LiveCodeBench) show that {\tool} consistently achieves the best Pass@1 performance across multiple LLM backends. With GPT-4o, {\tool} attains Pass@1 scores of 41.30, 46.67, 27.27, and 20.91, surpassing the strongest baseline CodeSim by up to 26.06 points, while further improvements are observed with DeepSeek-V3.2. These results indicate that combining global search through MCTS with persistent evidence accumulation on a shared blackboard enables systematic exploration and effective feedback utilization, substantially enhancing the capability of LLMs in competitive program generation. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_02431 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | ARIADNE: Agentic Reward-Informed Adaptive Decision Exploration via Blackboard-Driven MCTS for Competitive Program Generation Wei, Minnan Chen, Xiang Niu, Xiaoshuai Chen, Siyu Software Engineering Competitive program generation aims to automatically produce correct and efficient solutions for programming-contest problems under strict time and memory constraints. Existing LLM-based approaches often fail to perform explicit algorithmic planning and to handle edge cases robustly, leading to unreliable one-shot generation. Moreover, although execution feedback is essential for iterative debugging and refinement, incorporating such feedback effectively within limited computational budgets remains difficult. To overcome these limitations, we propose {\tool}, a blackboard-driven Monte Carlo Tree Search (MCTS) framework that models program generation as a sequential decision process. {\tool} organizes the generation workflow into five coordinated stages (i.e., strategy selection, code generation, test generation, quality evaluation, and code repair) while maintaining a shared blackboard that accumulates structured evidence to guide subsequent decisions. Experiments on four benchmarks (APPS, CodeContests, CodeContests+, and LiveCodeBench) show that {\tool} consistently achieves the best Pass@1 performance across multiple LLM backends. With GPT-4o, {\tool} attains Pass@1 scores of 41.30, 46.67, 27.27, and 20.91, surpassing the strongest baseline CodeSim by up to 26.06 points, while further improvements are observed with DeepSeek-V3.2. These results indicate that combining global search through MCTS with persistent evidence accumulation on a shared blackboard enables systematic exploration and effective feedback utilization, substantially enhancing the capability of LLMs in competitive program generation. |
| title | ARIADNE: Agentic Reward-Informed Adaptive Decision Exploration via Blackboard-Driven MCTS for Competitive Program Generation |
| topic | Software Engineering |
| url | https://arxiv.org/abs/2605.02431 |