Generalized Distributional Alignment Games for Unbiased Answer-Level Fine-Tuning

Fuente: arXiv
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Autori principali: Mohri, Mehryar, Schneider, Jon, Zhong, Yutao
Natura: Preprint
Pubblicazione: 2026
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author Mohri, Mehryar
Schneider, Jon
Zhong, Yutao
author_facet Mohri, Mehryar
Schneider, Jon
Zhong, Yutao
contents The Distributional Alignment Game framework provides a powerful variational perspective on Answer-Level Fine-Tuning (ALFT). However, standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing a systematic bias due to Jensen's inequality that can destabilize training. In this paper, we systematically resolve this structural estimation bias. First, we generalize the alignment game to arbitrary Bregman divergences, showing that for a family of geometries inducing polynomial rewards, we can construct provably exact and unbiased estimators using U-statistics. Second, for the canonical KL divergence game where an exact solution is impossible, we derive a globally robust minimax polynomial estimator that is provably optimal, achieving the fundamental statistical error limit of $Θ(1/K^2)$, which we establish via the Ditzian-Totik theorem. Finally, we synthesize these two approaches to propose a novel Variance-Optimal Augmented Polynomial Optimization Program (AQP) Estimator, proving that by systematically reducing variance, our method achieves not only optimal bias but also provably accelerated game convergence, leading to more efficient and stable training with zero online computational overhead.
format Preprint
id arxiv_https___arxiv_org_abs_2605_02435
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Generalized Distributional Alignment Games for Unbiased Answer-Level Fine-Tuning
Mohri, Mehryar
Schneider, Jon
Zhong, Yutao
Machine Learning
The Distributional Alignment Game framework provides a powerful variational perspective on Answer-Level Fine-Tuning (ALFT). However, standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing a systematic bias due to Jensen's inequality that can destabilize training. In this paper, we systematically resolve this structural estimation bias. First, we generalize the alignment game to arbitrary Bregman divergences, showing that for a family of geometries inducing polynomial rewards, we can construct provably exact and unbiased estimators using U-statistics. Second, for the canonical KL divergence game where an exact solution is impossible, we derive a globally robust minimax polynomial estimator that is provably optimal, achieving the fundamental statistical error limit of $Θ(1/K^2)$, which we establish via the Ditzian-Totik theorem. Finally, we synthesize these two approaches to propose a novel Variance-Optimal Augmented Polynomial Optimization Program (AQP) Estimator, proving that by systematically reducing variance, our method achieves not only optimal bias but also provably accelerated game convergence, leading to more efficient and stable training with zero online computational overhead.
title Generalized Distributional Alignment Games for Unbiased Answer-Level Fine-Tuning
topic Machine Learning
url https://arxiv.org/abs/2605.02435