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Bibliographic Details
Main Author: Zipor, Eric
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.02628
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author Zipor, Eric
author_facet Zipor, Eric
contents The popular 2009 voxel based videogame, Minecraft, contains several distinct disciplines. One of which is "parkour," gameplay that focuses on traversing a world's environment with maximum efficiency. The Minecraft online community has turned the game's physics engine into dynamic puzzles, requiring players to masterfully manipulate motion mechanics through frame precise timing of keystrokes. Actions such as sprinting, sneaking, and mouse direction are all combined to clear specific difficult jumps. Through this project, we design a genetic algorithm to generate weights for a neural network to autonomously evaluate inputs for block distances, terrain, and obstacles to determine the most optimal pathing.
format Preprint
id arxiv_https___arxiv_org_abs_2605_02628
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Neuromorphic Control for 3D Navigation in Minecraft Using Genetic Algorithms
Zipor, Eric
Neural and Evolutionary Computing
The popular 2009 voxel based videogame, Minecraft, contains several distinct disciplines. One of which is "parkour," gameplay that focuses on traversing a world's environment with maximum efficiency. The Minecraft online community has turned the game's physics engine into dynamic puzzles, requiring players to masterfully manipulate motion mechanics through frame precise timing of keystrokes. Actions such as sprinting, sneaking, and mouse direction are all combined to clear specific difficult jumps. Through this project, we design a genetic algorithm to generate weights for a neural network to autonomously evaluate inputs for block distances, terrain, and obstacles to determine the most optimal pathing.
title Neuromorphic Control for 3D Navigation in Minecraft Using Genetic Algorithms
topic Neural and Evolutionary Computing
url https://arxiv.org/abs/2605.02628