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Autores principales: Raël, Anton, Boucher, Julien, Lhermitte, Antoine
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2605.02742
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author Raël, Anton
Boucher, Julien
Lhermitte, Antoine
author_facet Raël, Anton
Boucher, Julien
Lhermitte, Antoine
contents Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production bottleneck, underscoring the need for intelligent tools that assist animators in this process. Although recent deep learning approaches have achieved strong results in motion synthesis and in-betweening, they assume data characteristics, motion styles, and problem formulations that diverge from professional animation workflows. To bridge this gap, we propose a method explicitly aligned with the constraints of motion in-betweening for keyframe-based animation in production environments. At its core, the Adaptive Interpolation-Synthesis (AIS) layer mirrors the animator's creative process by dynamically balancing learned interpolation and direct pose synthesis. In addition, a domain-based input keypose schedule reflects the distribution of production data, improving stylistic consistency and alignment between training and real-world usage. Our method achieves state-of-the-art performance on production data; when integrated into Autodesk Maya, it enables animators to complete in-betweening tasks with a 3.5x speedup.
format Preprint
id arxiv_https___arxiv_org_abs_2605_02742
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation
Raël, Anton
Boucher, Julien
Lhermitte, Antoine
Graphics
Machine Learning
Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production bottleneck, underscoring the need for intelligent tools that assist animators in this process. Although recent deep learning approaches have achieved strong results in motion synthesis and in-betweening, they assume data characteristics, motion styles, and problem formulations that diverge from professional animation workflows. To bridge this gap, we propose a method explicitly aligned with the constraints of motion in-betweening for keyframe-based animation in production environments. At its core, the Adaptive Interpolation-Synthesis (AIS) layer mirrors the animator's creative process by dynamically balancing learned interpolation and direct pose synthesis. In addition, a domain-based input keypose schedule reflects the distribution of production data, improving stylistic consistency and alignment between training and real-world usage. Our method achieves state-of-the-art performance on production data; when integrated into Autodesk Maya, it enables animators to complete in-betweening tasks with a 3.5x speedup.
title Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation
topic Graphics
Machine Learning
url https://arxiv.org/abs/2605.02742