HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar
Fuente:
arXiv
Saved in:
| Main Authors: | Zong, Yeheng, Kung, Pou-Chun, Pan, Yike, Isaacson, Seth, Chen, Yizhou, Vasudevan, Ram, Skinner, Katherine A. |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes
by: Kung, Pou-Chun, et al.
Published: (2025)
by: Kung, Pou-Chun, et al.
Published: (2025)
LONER: LiDAR Only Neural Representations for Real-Time SLAM
by: Isaacson, Seth, et al.
Published: (2023)
by: Isaacson, Seth, et al.
Published: (2023)
LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction
by: Kung, Pou-Chun, et al.
Published: (2024)
by: Kung, Pou-Chun, et al.
Published: (2024)
SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting
by: Sethuraman, Advaith V., et al.
Published: (2025)
by: Sethuraman, Advaith V., et al.
Published: (2025)
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024)
by: Shao, Zhijing, et al.
Published: (2024)
Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat
by: Michaux, Jonathan, et al.
Published: (2024)
by: Michaux, Jonathan, et al.
Published: (2024)
GenHMR: Generative Human Mesh Recovery
by: Saleem, Muhammad Usama, et al.
Published: (2024)
by: Saleem, Muhammad Usama, et al.
Published: (2024)
PromptHMR: Promptable Human Mesh Recovery
by: Wang, Yufu, et al.
Published: (2025)
by: Wang, Yufu, et al.
Published: (2025)
RadarSplat-RIO: Indoor Radar-Inertial Odometry with Gaussian Splatting-Based Radar Bundle Adjustment
by: Kung, Pou-Chun, et al.
Published: (2026)
by: Kung, Pou-Chun, et al.
Published: (2026)
TrackDeform3D: Markerless and Autonomous 3D Keypoint Tracking and Dataset Collection for Deformable Objects
by: Zong, Yeheng, et al.
Published: (2026)
by: Zong, Yeheng, et al.
Published: (2026)
LieHMR: Autoregressive Human Mesh Recovery with $SO(3)$ Diffusion
by: Kim, Donghwan, et al.
Published: (2025)
by: Kim, Donghwan, et al.
Published: (2025)
FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery
by: Kwon, Patrick, et al.
Published: (2026)
by: Kwon, Patrick, et al.
Published: (2026)
TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation
by: Dwivedi, Sai Kumar, et al.
Published: (2024)
by: Dwivedi, Sai Kumar, et al.
Published: (2024)
OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery
by: Zhao, Yiwen, et al.
Published: (2026)
by: Zhao, Yiwen, et al.
Published: (2026)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
Topology-aware Human Avatars with Semantically-guided Gaussian Splatting
by: Zhao, Haoyu, et al.
Published: (2024)
by: Zhao, Haoyu, et al.
Published: (2024)
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting
by: Mir, Aymen, et al.
Published: (2025)
by: Mir, Aymen, et al.
Published: (2025)
These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models
by: Ewen, Parker, et al.
Published: (2025)
by: Ewen, Parker, et al.
Published: (2025)
LiDAR-HMR: 3D Human Mesh Recovery from LiDAR
by: Fan, Bohao, et al.
Published: (2023)
by: Fan, Bohao, et al.
Published: (2023)
W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration
by: Yao, Wei, et al.
Published: (2023)
by: Yao, Wei, et al.
Published: (2023)
HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors
by: Pan, Panwang, et al.
Published: (2024)
by: Pan, Panwang, et al.
Published: (2024)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
DEFT: Differentiable Branched Discrete Elastic Rods for Modeling Furcated DLOs in Real-Time
by: Chen, Yizhou, et al.
Published: (2025)
by: Chen, Yizhou, et al.
Published: (2025)
Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot
by: Baradel, Fabien, et al.
Published: (2024)
by: Baradel, Fabien, et al.
Published: (2024)
FastHMR: Accelerating Human Mesh Recovery via Token and Layer Merging with Diffusion Decoding
by: Mehraban, Soroush, et al.
Published: (2025)
by: Mehraban, Soroush, et al.
Published: (2025)
ClothHMR: 3D Mesh Recovery of Humans in Diverse Clothing from Single Image
by: Gao, Yunqi, et al.
Published: (2025)
by: Gao, Yunqi, et al.
Published: (2025)
DeforHMR: Vision Transformer with Deformable Cross-Attention for 3D Human Mesh Recovery
by: Heo, Jaewoo, et al.
Published: (2024)
by: Heo, Jaewoo, et al.
Published: (2024)
DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
by: Shen, Wenhao, et al.
Published: (2026)
by: Shen, Wenhao, et al.
Published: (2026)
Conformalized Reachable Sets for Obstacle Avoidance With Spheres
by: Kwon, Yongseok, et al.
Published: (2024)
by: Kwon, Yongseok, et al.
Published: (2024)
PressTrack-HMR: Pressure-Based Top-Down Multi-Person Global Human Mesh Recovery
by: Yuan, Jiayue, et al.
Published: (2025)
by: Yuan, Jiayue, et al.
Published: (2025)
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
by: Guédon, Antoine, et al.
Published: (2025)
by: Guédon, Antoine, et al.
Published: (2025)
LoopSplat: Loop Closure by Registering 3D Gaussian Splats
by: Zhu, Liyuan, et al.
Published: (2024)
by: Zhu, Liyuan, et al.
Published: (2024)
TRGS-SLAM: IMU-Aided Gaussian Splatting SLAM for Blurry, Rolling Shutter, and Noisy Thermal Images
by: Carmichael, Spencer, et al.
Published: (2026)
by: Carmichael, Spencer, et al.
Published: (2026)
ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop
by: Tsang, Clement Fuji, et al.
Published: (2026)
by: Tsang, Clement Fuji, et al.
Published: (2026)
3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning
by: Zhao, Haoyu, et al.
Published: (2024)
by: Zhao, Haoyu, et al.
Published: (2024)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss
by: Ying, Jiaying, et al.
Published: (2026)
by: Ying, Jiaying, et al.
Published: (2026)
FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking
by: Guo, Hanzhi, et al.
Published: (2025)
by: Guo, Hanzhi, et al.
Published: (2025)
MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting
by: Chang, Hanzhi, et al.
Published: (2025)
by: Chang, Hanzhi, et al.
Published: (2025)
Similar Items
-
RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes
by: Kung, Pou-Chun, et al.
Published: (2025) -
LONER: LiDAR Only Neural Representations for Real-Time SLAM
by: Isaacson, Seth, et al.
Published: (2023) -
LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction
by: Kung, Pou-Chun, et al.
Published: (2024) -
SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting
by: Sethuraman, Advaith V., et al.
Published: (2025) -
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024)