Bodyless Presence: Reconsidering the Minimal Self in Immersive Video

Fuente: arXiv
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Main Author: Toida, Koichi
Format: Preprint
Published: 2026
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author Toida, Koichi
author_facet Toida, Koichi
contents Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes an important boundary case between interactive VR and conventional two-dimensional video viewing for reconsidering self-experience in XR. In immersive video, the user can select the direction of the viewpoint through head rotation, while being unable to actively change the recorded environment through walking, approaching, grasping, or manipulating. In many cases, no explicit body or avatar corresponding to the user is provided. This paper reinterprets presence in immersive video not as bodily extension or body ownership of an avatar, but as a form of self-experience in which self-location becomes relatively dominant under conditions of reduced body schema availability. This paper calls this condition a self-location-dominant state. In this state, viewpoint-directed agency is retained, whereas environment-directed agency and body ownership are constrained. Nevertheless, events such as viewpoint motion, impact, contact, and direct address may be experienced not merely as changes within an image, but as events concerning the viewpoint position at which the self is located. This paper examines this structure by connecting research on presence, the sense of embodiment, bodily self-consciousness, and the minimal self. The minimal self in immersive video is thereby redescribed not primarily in terms of agency or ownership, but in terms of viewpoint-based self-location established under conditions in which the contribution of the body schema is reduced. This perspective provides a basis for theorising self-experience in non-interactive immersive media and for reconsidering the relation between body, viewpoint, and presence in XR.
format Preprint
id arxiv_https___arxiv_org_abs_2605_03873
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Bodyless Presence: Reconsidering the Minimal Self in Immersive Video
Toida, Koichi
Human-Computer Interaction
Computers and Society
Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes an important boundary case between interactive VR and conventional two-dimensional video viewing for reconsidering self-experience in XR. In immersive video, the user can select the direction of the viewpoint through head rotation, while being unable to actively change the recorded environment through walking, approaching, grasping, or manipulating. In many cases, no explicit body or avatar corresponding to the user is provided. This paper reinterprets presence in immersive video not as bodily extension or body ownership of an avatar, but as a form of self-experience in which self-location becomes relatively dominant under conditions of reduced body schema availability. This paper calls this condition a self-location-dominant state. In this state, viewpoint-directed agency is retained, whereas environment-directed agency and body ownership are constrained. Nevertheless, events such as viewpoint motion, impact, contact, and direct address may be experienced not merely as changes within an image, but as events concerning the viewpoint position at which the self is located. This paper examines this structure by connecting research on presence, the sense of embodiment, bodily self-consciousness, and the minimal self. The minimal self in immersive video is thereby redescribed not primarily in terms of agency or ownership, but in terms of viewpoint-based self-location established under conditions in which the contribution of the body schema is reduced. This perspective provides a basis for theorising self-experience in non-interactive immersive media and for reconsidering the relation between body, viewpoint, and presence in XR.
title Bodyless Presence: Reconsidering the Minimal Self in Immersive Video
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2605.03873