GPU-Accelerated Simulations of Problems with Moving Boundaries and Fluid-Structure Interaction at Extreme Scales

Fuente: arXiv
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Auteurs principaux: Kumar, Sushrut, Romero, Joshua, Seo, Jung-Hee, Fatica, Massimiliano, Mittal, Rajat
Format: Preprint
Publié: 2026
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author Kumar, Sushrut
Romero, Joshua
Seo, Jung-Hee
Fatica, Massimiliano
Mittal, Rajat
author_facet Kumar, Sushrut
Romero, Joshua
Seo, Jung-Hee
Fatica, Massimiliano
Mittal, Rajat
contents Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface immersed boundary method. The method allows performing simulation around complex stationary as well as moving bodies on a Cartesian grid. We base our implementation on the ViCar3D framework and make use of OpenACC, CUDA, NCCL and MPI. We test the implementation across grid sizes ranging from O(10million) to O(1billion) points and achieved a 20X speedup compared to existing CPU implementation. We next present our multi-GPU implementation by utilizing CUDA streams and NCCL communicators. This enables us to obtain a >90% strong and weak scaling efficiencies. Next we demonstrate the capability of the developed software to simulate a turbulent fluid flow and coupled fluid-structure interaction in flapping bat wing in flight at Re=5000.
format Preprint
id arxiv_https___arxiv_org_abs_2605_04335
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GPU-Accelerated Simulations of Problems with Moving Boundaries and Fluid-Structure Interaction at Extreme Scales
Kumar, Sushrut
Romero, Joshua
Seo, Jung-Hee
Fatica, Massimiliano
Mittal, Rajat
Computational Physics
Distributed, Parallel, and Cluster Computing
Fluid Dynamics
Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface immersed boundary method. The method allows performing simulation around complex stationary as well as moving bodies on a Cartesian grid. We base our implementation on the ViCar3D framework and make use of OpenACC, CUDA, NCCL and MPI. We test the implementation across grid sizes ranging from O(10million) to O(1billion) points and achieved a 20X speedup compared to existing CPU implementation. We next present our multi-GPU implementation by utilizing CUDA streams and NCCL communicators. This enables us to obtain a >90% strong and weak scaling efficiencies. Next we demonstrate the capability of the developed software to simulate a turbulent fluid flow and coupled fluid-structure interaction in flapping bat wing in flight at Re=5000.
title GPU-Accelerated Simulations of Problems with Moving Boundaries and Fluid-Structure Interaction at Extreme Scales
topic Computational Physics
Distributed, Parallel, and Cluster Computing
Fluid Dynamics
url https://arxiv.org/abs/2605.04335