Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes

Fuente: arXiv
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Main Authors: Wang, Shuo, Mei, Jilin, Liu, Fuyang, Guan, Wenfei, Kong, Fanjie, Zhao, Zhihua, Wang, Shuai, Min, Chen, Hu, Yu
Format: Preprint
Published: 2026
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_version_ 1866910194201526272
author Wang, Shuo
Mei, Jilin
Liu, Fuyang
Guan, Wenfei
Kong, Fanjie
Zhao, Zhihua
Wang, Shuai
Min, Chen
Hu, Yu
author_facet Wang, Shuo
Mei, Jilin
Liu, Fuyang
Guan, Wenfei
Kong, Fanjie
Zhao, Zhihua
Wang, Shuai
Min, Chen
Hu, Yu
contents Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.
format Preprint
id arxiv_https___arxiv_org_abs_2605_04435
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Wang, Shuo
Mei, Jilin
Liu, Fuyang
Guan, Wenfei
Kong, Fanjie
Zhao, Zhihua
Wang, Shuai
Min, Chen
Hu, Yu
Computer Vision and Pattern Recognition
Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.
title Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.04435