CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays

Fuente: arXiv
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Main Authors: Sim, Gyujin, Shin, Seungjoo, Jeon, Hosung, Lee, Gwangsoon, Choo, Hyon-Gon, Cho, Sunghyun
Format: Preprint
Published: 2026
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_version_ 1866913094085640192
author Sim, Gyujin
Shin, Seungjoo
Jeon, Hosung
Lee, Gwangsoon
Choo, Hyon-Gon
Cho, Sunghyun
author_facet Sim, Gyujin
Shin, Seungjoo
Jeon, Hosung
Lee, Gwangsoon
Choo, Hyon-Gon
Cho, Sunghyun
contents Light field displays (LFDs) require rendering an interlaced image that encodes many view-dependent observations. This multi-view requirement introduces substantial computational overhead, making real-time rendering difficult to achieve. While 3D Gaussian Splatting (3DGS) is efficient for single-view rendering on 2D displays, directly extending it to LFDs is computationally expensive. Moreover, prior accelerations either suffer from GPU inefficiency under spatially incoherent subpixel layouts or rely on computationally heavy multi-plane intermediates. In this paper, we propose CoherentRaster, a 3DGS-based light field rendering framework that performs subpixel-level rasterization. Our method employs Cross-view Coherent Attribute Reuse to eliminate redundant computation across neighboring viewpoints and applies View-coherent Remapping to restore warp-level memory efficiency degraded by the interlaced subpixel layout. Together, CoherentRaster provides an efficient pipeline for real-time, high-quality light field synthesis on consumer-grade hardware.
format Preprint
id arxiv_https___arxiv_org_abs_2605_04509
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
Sim, Gyujin
Shin, Seungjoo
Jeon, Hosung
Lee, Gwangsoon
Choo, Hyon-Gon
Cho, Sunghyun
Graphics
Light field displays (LFDs) require rendering an interlaced image that encodes many view-dependent observations. This multi-view requirement introduces substantial computational overhead, making real-time rendering difficult to achieve. While 3D Gaussian Splatting (3DGS) is efficient for single-view rendering on 2D displays, directly extending it to LFDs is computationally expensive. Moreover, prior accelerations either suffer from GPU inefficiency under spatially incoherent subpixel layouts or rely on computationally heavy multi-plane intermediates. In this paper, we propose CoherentRaster, a 3DGS-based light field rendering framework that performs subpixel-level rasterization. Our method employs Cross-view Coherent Attribute Reuse to eliminate redundant computation across neighboring viewpoints and applies View-coherent Remapping to restore warp-level memory efficiency degraded by the interlaced subpixel layout. Together, CoherentRaster provides an efficient pipeline for real-time, high-quality light field synthesis on consumer-grade hardware.
title CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
topic Graphics
url https://arxiv.org/abs/2605.04509