Velox: Learning Representations of 4D Geometry and Appearance

Fuente: arXiv
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Hauptverfasser: Malik, Anagh, Chan, Dorian, Zhao, Xiaoming, Lindell, David B., Tuzel, Oncel, Chang, Jen-Hao Rick
Format: Preprint
Veröffentlicht: 2026
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author Malik, Anagh
Chan, Dorian
Zhao, Xiaoming
Lindell, David B.
Tuzel, Oncel
Chang, Jen-Hao Rick
author_facet Malik, Anagh
Chan, Dorian
Zhao, Xiaoming
Lindell, David B.
Tuzel, Oncel
Chang, Jen-Hao Rick
contents We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.
format Preprint
id arxiv_https___arxiv_org_abs_2605_04527
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Velox: Learning Representations of 4D Geometry and Appearance
Malik, Anagh
Chan, Dorian
Zhao, Xiaoming
Lindell, David B.
Tuzel, Oncel
Chang, Jen-Hao Rick
Computer Vision and Pattern Recognition
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.
title Velox: Learning Representations of 4D Geometry and Appearance
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.04527