Hierarchical Multiagent Reinforcement Learning for Multi-Group Tax Game

Fuente: arXiv
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Main Authors: Guo, Honglei, Zhao, Yuhan, Li, Yexin
Format: Preprint
Published: 2026
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author Guo, Honglei
Zhao, Yuhan
Li, Yexin
author_facet Guo, Honglei
Zhao, Yuhan
Li, Yexin
contents Reinforcement learning has increasingly been applied to economic decision-making, including taxation, public spending, and labor supply. However, existing RL-based economic models typically consider only a single government-household group, overlooking strategic interactions among competing governments. To address this limitation, we formulate taxation as a hierarchical multi-group game. Within each group, the government and households form a leader--follower game, while governments compete across groups through strategic fiscal policies. This coupled structure is difficult to solve using standard multi-agent reinforcement learning (MARL) methods. We therefore propose a bilevel MARL framework with \textit{Curriculum Learning} and a \textit{Closed-Loop Sequential Update} mechanism to improve training stability and convergence. We instantiate the framework in a taxation simulation environment grounded in classical economic models, supporting the evaluation of taxation policies under inter-group competition. Experiments show that the proposed method learns stable and sustainable tax policies. Compared with a two-group baseline without the proposed mechanisms, our approach avoids premature game collapse, extends the effective game duration by 60.92\%, and reduces GDP disparities among governments by 44.12\%.
format Preprint
id arxiv_https___arxiv_org_abs_2605_04741
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Hierarchical Multiagent Reinforcement Learning for Multi-Group Tax Game
Guo, Honglei
Zhao, Yuhan
Li, Yexin
Multiagent Systems
Reinforcement learning has increasingly been applied to economic decision-making, including taxation, public spending, and labor supply. However, existing RL-based economic models typically consider only a single government-household group, overlooking strategic interactions among competing governments. To address this limitation, we formulate taxation as a hierarchical multi-group game. Within each group, the government and households form a leader--follower game, while governments compete across groups through strategic fiscal policies. This coupled structure is difficult to solve using standard multi-agent reinforcement learning (MARL) methods. We therefore propose a bilevel MARL framework with \textit{Curriculum Learning} and a \textit{Closed-Loop Sequential Update} mechanism to improve training stability and convergence. We instantiate the framework in a taxation simulation environment grounded in classical economic models, supporting the evaluation of taxation policies under inter-group competition. Experiments show that the proposed method learns stable and sustainable tax policies. Compared with a two-group baseline without the proposed mechanisms, our approach avoids premature game collapse, extends the effective game duration by 60.92\%, and reduces GDP disparities among governments by 44.12\%.
title Hierarchical Multiagent Reinforcement Learning for Multi-Group Tax Game
topic Multiagent Systems
url https://arxiv.org/abs/2605.04741