Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning

Fuente: arXiv
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Auteurs principaux: Gireesh, Nandiraju, Ju, Yuanliang, Wang, He
Format: Preprint
Publié: 2026
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author Gireesh, Nandiraju
Ju, Yuanliang
Wang, He
author_facet Gireesh, Nandiraju
Ju, Yuanliang
Wang, He
contents Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near contact events the agent needs short chunks for reactive control, while during free-space motion long chunks provide better credit assignment. The natural solution is to train critics for several chunk sizes and select the best one at each state, but naive comparison of learned critic values systematically collapses to the shortest chunk due to discount-scale mismatch, and degrades to noise in low-value states. We propose Adaptive Q-Chunking (AQC), which resolves both failures by comparing the advantage of each chunk size relative to a per-horizon baseline, normalized by the discount factor. This criterion converts biased wrong answers into unbiased near-random choices when no genuine signal exists, and becomes discriminative when a particular scale enables better planning. We prove theoretical bounds on the advantage selector's noise immunity and on the value dominance of adaptive chunking over any fixed chunk size. We demonstrate that AQC achieves state-of-the-art offline and online success rates on OGBench and Robomimic, and can be applied to enhance the performance of large-scale VLA models that predict action sequences, significantly boosting performance on RoboCasa-GR1 tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2605_05544
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning
Gireesh, Nandiraju
Ju, Yuanliang
Wang, He
Machine Learning
Robotics
Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near contact events the agent needs short chunks for reactive control, while during free-space motion long chunks provide better credit assignment. The natural solution is to train critics for several chunk sizes and select the best one at each state, but naive comparison of learned critic values systematically collapses to the shortest chunk due to discount-scale mismatch, and degrades to noise in low-value states. We propose Adaptive Q-Chunking (AQC), which resolves both failures by comparing the advantage of each chunk size relative to a per-horizon baseline, normalized by the discount factor. This criterion converts biased wrong answers into unbiased near-random choices when no genuine signal exists, and becomes discriminative when a particular scale enables better planning. We prove theoretical bounds on the advantage selector's noise immunity and on the value dominance of adaptive chunking over any fixed chunk size. We demonstrate that AQC achieves state-of-the-art offline and online success rates on OGBench and Robomimic, and can be applied to enhance the performance of large-scale VLA models that predict action sequences, significantly boosting performance on RoboCasa-GR1 tasks.
title Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning
topic Machine Learning
Robotics
url https://arxiv.org/abs/2605.05544