QuadraSHAP: Stable and Scalable Shapley Values for Product Games via Gauss-Legendre Quadrature

Fuente: arXiv
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Main Authors: Mohammadi, Majid, Reznikov, Grigory, Sinitcyn, Pavel, Muandet, Krikamol, Chau, Siu Lun
Format: Preprint
Published: 2026
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author Mohammadi, Majid
Reznikov, Grigory
Sinitcyn, Pavel
Muandet, Krikamol
Chau, Siu Lun
author_facet Mohammadi, Majid
Reznikov, Grigory
Sinitcyn, Pavel
Muandet, Krikamol
Chau, Siu Lun
contents We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the value function inherits a multiplicative structure from the underlying model, as in kernel methods with product kernels and tree-based models. Our key result is that the Shapley value of each player in a product game admits an exact one-dimensional integral representation: the weighted sum over exponentially many feature coalitions collapses to the integral of a degree-$(d-1)$ polynomial over $[0,1]$, where $d$ is the total number of features. This yields a Gauss--Legendre quadrature scheme that is \emph{provably exact} whenever the number of nodes satisfies $m_q \geq \lceil d/2 \rceil$, and otherwise provides a \emph{near-exact} approximation with error provably decaying geometrically in $m_q$. In practice, a few hundred nodes can achieve highly precise estimates even with thousands of features. Building on this formulation, we derive a numerically stable implementation via log-space evaluation, together with an efficient parallel implementation based on associative scan primitives that achieves $O(d\,m_q)$ total work and $O(\log d)$ parallel time. Experiments show that \textsc{QuadraSHAP} is the fastest numerically stable method across all tested configurations.
format Preprint
id arxiv_https___arxiv_org_abs_2605_05870
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle QuadraSHAP: Stable and Scalable Shapley Values for Product Games via Gauss-Legendre Quadrature
Mohammadi, Majid
Reznikov, Grigory
Sinitcyn, Pavel
Muandet, Krikamol
Chau, Siu Lun
Machine Learning
We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the value function inherits a multiplicative structure from the underlying model, as in kernel methods with product kernels and tree-based models. Our key result is that the Shapley value of each player in a product game admits an exact one-dimensional integral representation: the weighted sum over exponentially many feature coalitions collapses to the integral of a degree-$(d-1)$ polynomial over $[0,1]$, where $d$ is the total number of features. This yields a Gauss--Legendre quadrature scheme that is \emph{provably exact} whenever the number of nodes satisfies $m_q \geq \lceil d/2 \rceil$, and otherwise provides a \emph{near-exact} approximation with error provably decaying geometrically in $m_q$. In practice, a few hundred nodes can achieve highly precise estimates even with thousands of features. Building on this formulation, we derive a numerically stable implementation via log-space evaluation, together with an efficient parallel implementation based on associative scan primitives that achieves $O(d\,m_q)$ total work and $O(\log d)$ parallel time. Experiments show that \textsc{QuadraSHAP} is the fastest numerically stable method across all tested configurations.
title QuadraSHAP: Stable and Scalable Shapley Values for Product Games via Gauss-Legendre Quadrature
topic Machine Learning
url https://arxiv.org/abs/2605.05870