Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures

Fuente: arXiv
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Main Authors: Du, Haoyang, Xu, Yinghan, Dingliana, John, Keegan, Brian, McDonnell, Rachel, Ennis, Cathy
Format: Preprint
Published: 2026
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_version_ 1866915997279059968
author Du, Haoyang
Xu, Yinghan
Dingliana, John
Keegan, Brian
McDonnell, Rachel
Ennis, Cathy
author_facet Du, Haoyang
Xu, Yinghan
Dingliana, John
Keegan, Brian
McDonnell, Rachel
Ennis, Cathy
contents The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans, speech-driven 3D gesture generation still depends heavily on perceptual evaluation, yet studies often vary avatar appearance and facial presentation when judging the generated motions. Prior work suggests these visual choices can bias motion judgments, but controlled evidence remains limited. We address this gap with controlled evaluations of co-speech gestures across motion sources, spanning seven representative avatar renderings used in contemporary research and application pipelines. Our results show that avatar and face presentation systematically shift perceptual judgments, and we provide recommendations for benchmarking gesture synthesis as well as for deploying virtual humans in human-facing applications.
format Preprint
id arxiv_https___arxiv_org_abs_2605_06063
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
Du, Haoyang
Xu, Yinghan
Dingliana, John
Keegan, Brian
McDonnell, Rachel
Ennis, Cathy
Graphics
Human-Computer Interaction
The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans, speech-driven 3D gesture generation still depends heavily on perceptual evaluation, yet studies often vary avatar appearance and facial presentation when judging the generated motions. Prior work suggests these visual choices can bias motion judgments, but controlled evidence remains limited. We address this gap with controlled evaluations of co-speech gestures across motion sources, spanning seven representative avatar renderings used in contemporary research and application pipelines. Our results show that avatar and face presentation systematically shift perceptual judgments, and we provide recommendations for benchmarking gesture synthesis as well as for deploying virtual humans in human-facing applications.
title Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2605.06063