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Auteurs principaux: Asadollahi, Ehsan, Hawkins, Calvin, Hale, Matthew
Format: Preprint
Publié: 2026
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Accès en ligne:https://arxiv.org/abs/2605.06624
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author Asadollahi, Ehsan
Hawkins, Calvin
Hale, Matthew
author_facet Asadollahi, Ehsan
Hawkins, Calvin
Hale, Matthew
contents We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is treated as an online decision variable rather than a fixed modeling decision. We propose a bi-level learning framework in which an outer learner chooses a scalarization from a finite candidate class on a slow timescale, while a faster inner bandit no-regret learner selects actions using the scalar feedback induced by the chosen scalarization. Performance of this approach is defined with respect to a certain true weight vector, and the deployed scalarizations act as control signals that shape the induced payoff trajectory. We provide implementable algorithms based on bandit online mirror descent with stabilized importance weighting, and we derive finite-time performance guarantees in the form of sublinear regret bounds. Experiments on a vector-valued extension of a canonical game show that convergence to the preferred equilibrium rises from roughly $50\%$ under non-adaptive scalarization to about $80\%$ under our proposed method.
format Preprint
id arxiv_https___arxiv_org_abs_2605_06624
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Online Scalarization in Vector-Valued Games
Asadollahi, Ehsan
Hawkins, Calvin
Hale, Matthew
Computer Science and Game Theory
We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is treated as an online decision variable rather than a fixed modeling decision. We propose a bi-level learning framework in which an outer learner chooses a scalarization from a finite candidate class on a slow timescale, while a faster inner bandit no-regret learner selects actions using the scalar feedback induced by the chosen scalarization. Performance of this approach is defined with respect to a certain true weight vector, and the deployed scalarizations act as control signals that shape the induced payoff trajectory. We provide implementable algorithms based on bandit online mirror descent with stabilized importance weighting, and we derive finite-time performance guarantees in the form of sublinear regret bounds. Experiments on a vector-valued extension of a canonical game show that convergence to the preferred equilibrium rises from roughly $50\%$ under non-adaptive scalarization to about $80\%$ under our proposed method.
title Online Scalarization in Vector-Valued Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2605.06624