Salvato in:
Dettagli Bibliografici
Autori principali: Sunil, Nandhana, Iyer, Abhirami R, Mandal, Avirup
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:https://arxiv.org/abs/2605.07254
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866913101753876480
author Sunil, Nandhana
Iyer, Abhirami R
Mandal, Avirup
author_facet Sunil, Nandhana
Iyer, Abhirami R
Mandal, Avirup
contents Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) rely on post-processing for mesh extraction, thereby limiting joint optimization of geometry and appearance. Implicit Moving Least Squares (IMLS) instead enables direct conversion of point clouds into signed distance and texture fields, supporting end-to-end reconstruction and rendering. However, existing IMLS formulations use exponential kernels that struggle with high-frequency detail. We introduce a compact polynomial kernel with local support and greater flexibility, allowing better control over frequency content and improved geometric fidelity. To further enhance fine details, we incorporate stochastic regularization with Laplacian filtering. Together, these improve the preservation of high-frequency structure while maintaining stable optimization. Experiments show state-of-the-art performance in both surface reconstruction and rendering, yielding more accurate geometry and sharper visuals from multi-view data.
format Preprint
id arxiv_https___arxiv_org_abs_2605_07254
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images
Sunil, Nandhana
Iyer, Abhirami R
Mandal, Avirup
Computer Vision and Pattern Recognition
Graphics
Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) rely on post-processing for mesh extraction, thereby limiting joint optimization of geometry and appearance. Implicit Moving Least Squares (IMLS) instead enables direct conversion of point clouds into signed distance and texture fields, supporting end-to-end reconstruction and rendering. However, existing IMLS formulations use exponential kernels that struggle with high-frequency detail. We introduce a compact polynomial kernel with local support and greater flexibility, allowing better control over frequency content and improved geometric fidelity. To further enhance fine details, we incorporate stochastic regularization with Laplacian filtering. Together, these improve the preservation of high-frequency structure while maintaining stable optimization. Experiments show state-of-the-art performance in both surface reconstruction and rendering, yielding more accurate geometry and sharper visuals from multi-view data.
title High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2605.07254