Velocity-Space 3D Asset Editing
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arXiv
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| Auteurs principaux: | , , , , , , |
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| Format: | Preprint |
| Publié: |
2026
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| _version_ | 1866918489280741376 |
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| author | Liu, Hao Lin, Yuxuan Guo, Jingfeng Chu, Ruihang Wang, Junjie Li, Ruotong Yang, Yujiu |
| author_facet | Liu, Hao Lin, Yuxuan Guo, Jingfeng Chu, Ruihang Wang, Junjie Li, Ruotong Yang, Yujiu |
| contents | Editing a 3D asset locally, modifying a target region while preserving the rest, is a fundamental requirement of native 3D editing. Existing methods enforce locality through mechanisms external to the generator, such as manual 3D masks, post-hoc voxel merging, or 2D multi-view lifting. None of them intervene where the corruption actually originates: inside the ODE sampler. For a rectified-flow generator to achieve faithful local editing, its velocity field should be strong over the target editing region while vanishing on preserved content. Yet a single velocity field can hardly satisfy both requirements simultaneously, leading to three problems: (i) identity leakage that keeps the edit signal non-zero on preserved regions; (ii) no dedicated edit-amplification channel, so strengthening the edit inevitably perturbs identity; and (iii) an identity drag at the geometry and material stages, where a global condition pulls every token toward the target. We propose VS3D (Velocity-Space 3D Asset editing}), an inversion-free, training-free, and mask-free framework that addresses each problem with a targeted intervention inside the sampler. VS3D integrates three complementary modules, each corresponding to a specific stage of the editing pipeline. Reconstruction-Anchored Source Injection (RASI) absorbs identity leakage by turning the unconditional embedding into a per-step, asset-specific anchor calibrated through source reconstruction. Partial-Mean Guidance (PMG) amplifies the edit signal by contrasting high- and low-quality subsample estimates of the velocity difference, active only where a consistent edit exists. Twin-Agreement Residual injection (TAR) lets the sampler decide token by token what to preserve at the geometry and material stages. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_07385 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Velocity-Space 3D Asset Editing Liu, Hao Lin, Yuxuan Guo, Jingfeng Chu, Ruihang Wang, Junjie Li, Ruotong Yang, Yujiu Graphics Computer Vision and Pattern Recognition Editing a 3D asset locally, modifying a target region while preserving the rest, is a fundamental requirement of native 3D editing. Existing methods enforce locality through mechanisms external to the generator, such as manual 3D masks, post-hoc voxel merging, or 2D multi-view lifting. None of them intervene where the corruption actually originates: inside the ODE sampler. For a rectified-flow generator to achieve faithful local editing, its velocity field should be strong over the target editing region while vanishing on preserved content. Yet a single velocity field can hardly satisfy both requirements simultaneously, leading to three problems: (i) identity leakage that keeps the edit signal non-zero on preserved regions; (ii) no dedicated edit-amplification channel, so strengthening the edit inevitably perturbs identity; and (iii) an identity drag at the geometry and material stages, where a global condition pulls every token toward the target. We propose VS3D (Velocity-Space 3D Asset editing}), an inversion-free, training-free, and mask-free framework that addresses each problem with a targeted intervention inside the sampler. VS3D integrates three complementary modules, each corresponding to a specific stage of the editing pipeline. Reconstruction-Anchored Source Injection (RASI) absorbs identity leakage by turning the unconditional embedding into a per-step, asset-specific anchor calibrated through source reconstruction. Partial-Mean Guidance (PMG) amplifies the edit signal by contrasting high- and low-quality subsample estimates of the velocity difference, active only where a consistent edit exists. Twin-Agreement Residual injection (TAR) lets the sampler decide token by token what to preserve at the geometry and material stages. |
| title | Velocity-Space 3D Asset Editing |
| topic | Graphics Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2605.07385 |