LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending

Fuente: arXiv
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Main Authors: Zhang, Meng, Xin, Yu, Guo, Feiya, Kang, Kaizhang, Chu, Mengyu, Hu, Ruizhen
Format: Preprint
Published: 2026
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author Zhang, Meng
Xin, Yu
Guo, Feiya
Kang, Kaizhang
Chu, Mengyu
Hu, Ruizhen
author_facet Zhang, Meng
Xin, Yu
Guo, Feiya
Kang, Kaizhang
Chu, Mengyu
Hu, Ruizhen
contents Garment refitting, the task of adapting a garment from a source to a target avatar, must preserve the original design features and fine-scale wrinkles, a challenge exacerbated by significant shape variations and varying poses without registration to a shared canonical pose. Existing methods struggle to balance robustness, efficiency, and fidelity of detail: physics-based simulation is costly, data-driven approaches lack generalizability, and geometry optimization in the full vertex space is often ill-conditioned and prone to local minima with unsatisfactory quality. We identify that a fundamental limitation lies in the representation: deforming garments directly in global coordinates couples vertices non-locally, creating a complex and poorly-structured optimization landscape. Therefore, we introduce LoBoFit, a robust refitting method built upon a novel Local Bone Mapping Blending (LoBoMap Blending) representation. Instead of manipulating global vertex positions, LoBoMap Blending expresses garment geometry as a linear blend of its mappings into local bone coordinate frames. This representation is highly expressive and flexible: local bone mappings yield a pose-robust initialization and a well-conditioned parameterization, while blending weights smooth the optimization landscape and broaden the space of plausible solutions for stable convergence with fine-scale detail preservation. The subsequent refinement efficiently resolves collisions and preserves details by optimizing localized residuals, effectively decomposing the complex global deformation into manageable subproblems. Our experiments demonstrate that LoBoFit reliably refits high-resolution, single- and multi-layer garments across avatars with large shape and topological differences, while faithfully preserving intricate wrinkles and the intended fit style, outperforming state-of-the-art methods in robustness and output quality.
format Preprint
id arxiv_https___arxiv_org_abs_2605_07450
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending
Zhang, Meng
Xin, Yu
Guo, Feiya
Kang, Kaizhang
Chu, Mengyu
Hu, Ruizhen
Graphics
Garment refitting, the task of adapting a garment from a source to a target avatar, must preserve the original design features and fine-scale wrinkles, a challenge exacerbated by significant shape variations and varying poses without registration to a shared canonical pose. Existing methods struggle to balance robustness, efficiency, and fidelity of detail: physics-based simulation is costly, data-driven approaches lack generalizability, and geometry optimization in the full vertex space is often ill-conditioned and prone to local minima with unsatisfactory quality. We identify that a fundamental limitation lies in the representation: deforming garments directly in global coordinates couples vertices non-locally, creating a complex and poorly-structured optimization landscape. Therefore, we introduce LoBoFit, a robust refitting method built upon a novel Local Bone Mapping Blending (LoBoMap Blending) representation. Instead of manipulating global vertex positions, LoBoMap Blending expresses garment geometry as a linear blend of its mappings into local bone coordinate frames. This representation is highly expressive and flexible: local bone mappings yield a pose-robust initialization and a well-conditioned parameterization, while blending weights smooth the optimization landscape and broaden the space of plausible solutions for stable convergence with fine-scale detail preservation. The subsequent refinement efficiently resolves collisions and preserves details by optimizing localized residuals, effectively decomposing the complex global deformation into manageable subproblems. Our experiments demonstrate that LoBoFit reliably refits high-resolution, single- and multi-layer garments across avatars with large shape and topological differences, while faithfully preserving intricate wrinkles and the intended fit style, outperforming state-of-the-art methods in robustness and output quality.
title LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending
topic Graphics
url https://arxiv.org/abs/2605.07450