Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Vaara, Niklas, Huynh, Lam, Sangi, Pekka, López, Miguel Bordallo, Heikkilä, Janne
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866918489578536960
author Vaara, Niklas
Huynh, Lam
Sangi, Pekka
López, Miguel Bordallo
Heikkilä, Janne
author_facet Vaara, Niklas
Huynh, Lam
Sangi, Pekka
López, Miguel Bordallo
Heikkilä, Janne
contents Explicit neural representations such as 3D Gaussian Splatting (3DGS) enable high-fidelity and real-time novel view synthesis, yet optimize for alpha-composited optical appearance rather than ray-intersectable geometry. In contrast, radio-frequency (RF) digital twins require deterministic multi-bounce paths, where the geometry dictates trajectories and their associated attenuation and delay. We introduce a framework enabling differentiable RF propagation simulation directly within visually reconstructed neural scenes, allowing point-to-point path computation between arbitrary 3D locations while preserving high-quality visual rendering. Unlike conventional RF simulation pipelines that rely on manually constructed meshes, we embed Gaussian primitives into a hardware-accelerated ray tracing structure as the underlying spatial representation. By extracting physically meaningful channel impulse responses from visual-only reconstructions, we provide cross-modal evidence that neural reconstructions can serve as unified spatial representations for both electromagnetic propagation simulation and photorealistic view synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2605_07781
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis
Vaara, Niklas
Huynh, Lam
Sangi, Pekka
López, Miguel Bordallo
Heikkilä, Janne
Computer Vision and Pattern Recognition
Explicit neural representations such as 3D Gaussian Splatting (3DGS) enable high-fidelity and real-time novel view synthesis, yet optimize for alpha-composited optical appearance rather than ray-intersectable geometry. In contrast, radio-frequency (RF) digital twins require deterministic multi-bounce paths, where the geometry dictates trajectories and their associated attenuation and delay. We introduce a framework enabling differentiable RF propagation simulation directly within visually reconstructed neural scenes, allowing point-to-point path computation between arbitrary 3D locations while preserving high-quality visual rendering. Unlike conventional RF simulation pipelines that rely on manually constructed meshes, we embed Gaussian primitives into a hardware-accelerated ray tracing structure as the underlying spatial representation. By extracting physically meaningful channel impulse responses from visual-only reconstructions, we provide cross-modal evidence that neural reconstructions can serve as unified spatial representations for both electromagnetic propagation simulation and photorealistic view synthesis.
title Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.07781