Computer Use at the Edge of the Statistical Precipice

Fuente: arXiv
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Autori principali: D'Oro, Pierluca, Silwal, Sneha, Wong, William, Sun, Yuxuan, Xiao, Fanyi, Wang, Manchen, Gan, Eric, Bolourchi, Allen, Tighe, Joseph
Natura: Preprint
Pubblicazione: 2026
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author D'Oro, Pierluca
Silwal, Sneha
Wong, William
Sun, Yuxuan
Xiao, Fanyi
Wang, Manchen
Gan, Eric
Bolourchi, Allen
Tighe, Joseph
author_facet D'Oro, Pierluca
Silwal, Sneha
Wong, William
Sun, Yuxuan
Xiao, Fanyi
Wang, Manchen
Gan, Eric
Bolourchi, Allen
Tighe, Joseph
contents Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.
format Preprint
id arxiv_https___arxiv_org_abs_2605_08261
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Computer Use at the Edge of the Statistical Precipice
D'Oro, Pierluca
Silwal, Sneha
Wong, William
Sun, Yuxuan
Xiao, Fanyi
Wang, Manchen
Gan, Eric
Bolourchi, Allen
Tighe, Joseph
Software Engineering
Artificial Intelligence
Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.
title Computer Use at the Edge of the Statistical Precipice
topic Software Engineering
Artificial Intelligence
url https://arxiv.org/abs/2605.08261