NARRA-Gym for Evaluating Interactive Narrative Agents

Fuente: arXiv
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Autori principali: Huang, Yue, Ma, Yuchen, Ye, Jiayi, Wang, Wenjie, Ling, Zipeng, Hu, Xingjian, Hao, Yuexing, Chen, Zichen, Xu, Zhangchen, He, Yunhong, Yuan, Zhengqing, Zhou, Yujun, Guo, Kehan, Chen, Chaoran, Li, Toby Jia-Jun, Feuerriegel, Stefan, Zhang, Xiangliang
Natura: Preprint
Pubblicazione: 2026
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author Huang, Yue
Ma, Yuchen
Ye, Jiayi
Wang, Wenjie
Ling, Zipeng
Hu, Xingjian
Hao, Yuexing
Chen, Zichen
Xu, Zhangchen
He, Yunhong
Yuan, Zhengqing
Zhou, Yujun
Guo, Kehan
Chen, Chaoran
Li, Toby Jia-Jun
Feuerriegel, Stefan
Zhang, Xiangliang
author_facet Huang, Yue
Ma, Yuchen
Ye, Jiayi
Wang, Wenjie
Ling, Zipeng
Hu, Xingjian
Hao, Yuexing
Chen, Zichen
Xu, Zhangchen
He, Yunhong
Yuan, Zhengqing
Zhou, Yujun
Guo, Kehan
Chen, Chaoran
Li, Toby Jia-Jun
Feuerriegel, Stefan
Zhang, Xiangliang
contents Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.
format Preprint
id arxiv_https___arxiv_org_abs_2605_08503
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle NARRA-Gym for Evaluating Interactive Narrative Agents
Huang, Yue
Ma, Yuchen
Ye, Jiayi
Wang, Wenjie
Ling, Zipeng
Hu, Xingjian
Hao, Yuexing
Chen, Zichen
Xu, Zhangchen
He, Yunhong
Yuan, Zhengqing
Zhou, Yujun
Guo, Kehan
Chen, Chaoran
Li, Toby Jia-Jun
Feuerriegel, Stefan
Zhang, Xiangliang
Computation and Language
Computers and Society
Human-Computer Interaction
Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.
title NARRA-Gym for Evaluating Interactive Narrative Agents
topic Computation and Language
Computers and Society
Human-Computer Interaction
url https://arxiv.org/abs/2605.08503