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Main Authors: Sadek, Karim Abdel, Bedaywi, Mark, Gould, Rhys, Russell, Stuart
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.09217
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author Sadek, Karim Abdel
Bedaywi, Mark
Gould, Rhys
Russell, Stuart
author_facet Sadek, Karim Abdel
Bedaywi, Mark
Gould, Rhys
Russell, Stuart
contents For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for inferring preferences from observed behavior. However, IRL assumes the human to be approximately optimal. This is a big limitation in cases where the human themselves may be learning to act optimally in an environment. In this paper, we formalize the problem of learning the preferences of a learning agent: a predictor observes a learner acting online and tries to infer the underlying reward function being (initially suboptimally) optimized by the learner. We model the learner as either being no-regret, or as converging to an optimal Boltzmann policy over time. In each of these settings, we establish theoretical guarantees for various preference learning algorithms, or otherwise show that such guarantees are impossible.
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institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning the Preferences of a Learning Agent
Sadek, Karim Abdel
Bedaywi, Mark
Gould, Rhys
Russell, Stuart
Artificial Intelligence
Machine Learning
Multiagent Systems
For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for inferring preferences from observed behavior. However, IRL assumes the human to be approximately optimal. This is a big limitation in cases where the human themselves may be learning to act optimally in an environment. In this paper, we formalize the problem of learning the preferences of a learning agent: a predictor observes a learner acting online and tries to infer the underlying reward function being (initially suboptimally) optimized by the learner. We model the learner as either being no-regret, or as converging to an optimal Boltzmann policy over time. In each of these settings, we establish theoretical guarantees for various preference learning algorithms, or otherwise show that such guarantees are impossible.
title Learning the Preferences of a Learning Agent
topic Artificial Intelligence
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2605.09217