MC$^2$: Monte Carlo Correction for Fast Elliptic PDE Solving
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arXiv
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| Format: | Preprint |
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2026
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| author | Hsu, Ethan Yam, Hong Meng Ge, Ivan |
| author_facet | Hsu, Ethan Yam, Hong Meng Ge, Ivan |
| contents | Partial differential equation (PDE) solvers underpin scientific computing, but real-world deployment is bounded by compute. Classical Monte Carlo solvers such as Walk-on-Spheres (WoS) are unbiased and geometry-agnostic but are slow. Learned solvers are fast but biased and brittle under distribution shift. We present \textbf{MC$^2$}, a hybrid WoS-Neural Network (WoS-NN) PDE solver that treats a low-budget Monte Carlo solution as a structured estimator of the true field and learns a single-pass neural correction to recover a high-fidelity solution. MC$^2$ matches the accuracy of solutions using over $1000\times$ more Monte Carlo compute, outperforming all evaluated classical, denoising, and neural-operator baselines. To enable reproducible study of finite-compute PDE solving, we additionally release \textbf{PDEZoo}, the largest standardized elliptic PDE benchmark to date: 2M PDEs spanning five elliptic families and unlimited geometric compositions, with analytic ground truth and multi-budget Monte Carlo trajectories. Together \textbf{MC$^2$} and \textbf{PDEZoo} (1) empirically establish that finite-sample Monte Carlo error is structured, learnable, and correctable in a single forward pass, (2) show that we can solve PDEs $\sim$\textbf{1000x} faster than with just WoS, and (3) provide the evaluation infrastructure the field has so far lacked. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_09288 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | MC$^2$: Monte Carlo Correction for Fast Elliptic PDE Solving Hsu, Ethan Yam, Hong Meng Ge, Ivan Machine Learning Artificial Intelligence Computational Engineering, Finance, and Science Computer Vision and Pattern Recognition Numerical Analysis Partial differential equation (PDE) solvers underpin scientific computing, but real-world deployment is bounded by compute. Classical Monte Carlo solvers such as Walk-on-Spheres (WoS) are unbiased and geometry-agnostic but are slow. Learned solvers are fast but biased and brittle under distribution shift. We present \textbf{MC$^2$}, a hybrid WoS-Neural Network (WoS-NN) PDE solver that treats a low-budget Monte Carlo solution as a structured estimator of the true field and learns a single-pass neural correction to recover a high-fidelity solution. MC$^2$ matches the accuracy of solutions using over $1000\times$ more Monte Carlo compute, outperforming all evaluated classical, denoising, and neural-operator baselines. To enable reproducible study of finite-compute PDE solving, we additionally release \textbf{PDEZoo}, the largest standardized elliptic PDE benchmark to date: 2M PDEs spanning five elliptic families and unlimited geometric compositions, with analytic ground truth and multi-budget Monte Carlo trajectories. Together \textbf{MC$^2$} and \textbf{PDEZoo} (1) empirically establish that finite-sample Monte Carlo error is structured, learnable, and correctable in a single forward pass, (2) show that we can solve PDEs $\sim$\textbf{1000x} faster than with just WoS, and (3) provide the evaluation infrastructure the field has so far lacked. |
| title | MC$^2$: Monte Carlo Correction for Fast Elliptic PDE Solving |
| topic | Machine Learning Artificial Intelligence Computational Engineering, Finance, and Science Computer Vision and Pattern Recognition Numerical Analysis |
| url | https://arxiv.org/abs/2605.09288 |