PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Lee, Jihyun, Lee, Changmin, Kim, Donghwan, Kim, Tae-Kyun
Formato: Preprint
Publicado: 2026
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866911669388574720
author Lee, Jihyun
Lee, Changmin
Kim, Donghwan
Kim, Tae-Kyun
author_facet Lee, Jihyun
Lee, Changmin
Kim, Donghwan
Kim, Tae-Kyun
contents While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that exhibit highly non-rigid deformations-or model deformable objects without full 3D hand reconstruction. To bridge this gap, we present PhysHanDI (Physics-based Reconstruction of Hand and Deformable Object Interactions), a framework that enables full 3D reconstruction of both interacting hands and non-rigid objects. Our key idea is to physically simulate object deformations driven by forces induced from densely reconstructed 3D hand motions, ensuring that the reconstructed object dynamics are both physically plausible and coherent with the interacting hand movements. Furthermore, we demonstrate that such simulation of object deformations can, in turn, refine and improve hand reconstruction via inverse physics. In experiments, PhysHanDI outperforms the state-of-the-art baseline across reconstruction and future prediction.
format Preprint
id arxiv_https___arxiv_org_abs_2605_09538
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions
Lee, Jihyun
Lee, Changmin
Kim, Donghwan
Kim, Tae-Kyun
Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that exhibit highly non-rigid deformations-or model deformable objects without full 3D hand reconstruction. To bridge this gap, we present PhysHanDI (Physics-based Reconstruction of Hand and Deformable Object Interactions), a framework that enables full 3D reconstruction of both interacting hands and non-rigid objects. Our key idea is to physically simulate object deformations driven by forces induced from densely reconstructed 3D hand motions, ensuring that the reconstructed object dynamics are both physically plausible and coherent with the interacting hand movements. Furthermore, we demonstrate that such simulation of object deformations can, in turn, refine and improve hand reconstruction via inverse physics. In experiments, PhysHanDI outperforms the state-of-the-art baseline across reconstruction and future prediction.
title PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2605.09538