Symmetric Sudoku-Type Games from Perfect Codes
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | , , , , |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
| _version_ | 1866918493682663424 |
|---|---|
| author | An, Junmin Baek, Jae-Hyun Kim, Keon-Hwi Lim, Haeun Kim, Jon-Lark |
| author_facet | An, Junmin Baek, Jae-Hyun Kim, Keon-Hwi Lim, Haeun Kim, Jon-Lark |
| contents | This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the subgrid constraints of Sudoku-type games. In this way, our games inherit the symmetric properties of Sudoku. We provide a detailed analysis of two small cases: a $5 \times 5$ Sudoku in $\mathbb{Z}_5^2$, and an $8 \times 8$ Sudoku in $\mathbb{Z}_8^2$. By defining equivalence relations via rigid motions, we provide a complete enumeration of valid grids, identifying 17 inequivalent solutions for $5\times 5$ Sudoku. For two different types of $8\times 8$ Sudoku, we characterize 232,735 and 304,014 inequivalent solutions, respectively. Furthermore, to verify practical playability, we implement a human-like solver that assesses the difficulty of the generated games. The analysis confirms that our $5\times5$ Sudoku games offer a balanced distribution of difficulty levels, ranging from Easy to Hard, making them a viable alternative to traditional $9 \times 9$ Sudoku. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_09617 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Symmetric Sudoku-Type Games from Perfect Codes An, Junmin Baek, Jae-Hyun Kim, Keon-Hwi Lim, Haeun Kim, Jon-Lark Combinatorics Information Theory 94B05, 05A15 This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the subgrid constraints of Sudoku-type games. In this way, our games inherit the symmetric properties of Sudoku. We provide a detailed analysis of two small cases: a $5 \times 5$ Sudoku in $\mathbb{Z}_5^2$, and an $8 \times 8$ Sudoku in $\mathbb{Z}_8^2$. By defining equivalence relations via rigid motions, we provide a complete enumeration of valid grids, identifying 17 inequivalent solutions for $5\times 5$ Sudoku. For two different types of $8\times 8$ Sudoku, we characterize 232,735 and 304,014 inequivalent solutions, respectively. Furthermore, to verify practical playability, we implement a human-like solver that assesses the difficulty of the generated games. The analysis confirms that our $5\times5$ Sudoku games offer a balanced distribution of difficulty levels, ranging from Easy to Hard, making them a viable alternative to traditional $9 \times 9$ Sudoku. |
| title | Symmetric Sudoku-Type Games from Perfect Codes |
| topic | Combinatorics Information Theory 94B05, 05A15 |
| url | https://arxiv.org/abs/2605.09617 |