Workspace Optimization: How to Train Your Agent

Fuente: arXiv
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Autori principali: Sarafian, Elad, Kaplun, Gal, Banner, Ron, Soudry, Daniel, Ginsburg, Boris
Natura: Preprint
Pubblicazione: 2026
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author Sarafian, Elad
Kaplun, Gal
Banner, Ron
Soudry, Daniel
Ginsburg, Boris
author_facet Sarafian, Elad
Kaplun, Gal
Banner, Ron
Soudry, Daniel
Ginsburg, Boris
contents Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its evolution workspace optimization. Workspace optimization targets hard multi-turn environments where a frontier model has strong priors but cannot solve the task in a single shot, so the agent must learn through interaction. We propose a principled way to evolve the workspace, mirroring the structure of weight-space training: artifacts in place of parameters, evidence in place of data, counterexamples in place of losses, and textual feedback in place of gradients. We instantiate the idea in DreamTeam, a multi-agent harness for ARC-AGI-3 whose roles build an executable world model, plan, hypothesize, probe, strategize, and route failures. On the current 25-game ARC-AGI-3 public set under the official scoring protocol and averaged over two independent runs, DreamTeam improves the SOTA protocol-matched agent's score from 36% to 38.4%, while using 31% fewer environment actions per game.
format Preprint
id arxiv_https___arxiv_org_abs_2605_09650
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Workspace Optimization: How to Train Your Agent
Sarafian, Elad
Kaplun, Gal
Banner, Ron
Soudry, Daniel
Ginsburg, Boris
Artificial Intelligence
Machine Learning
Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its evolution workspace optimization. Workspace optimization targets hard multi-turn environments where a frontier model has strong priors but cannot solve the task in a single shot, so the agent must learn through interaction. We propose a principled way to evolve the workspace, mirroring the structure of weight-space training: artifacts in place of parameters, evidence in place of data, counterexamples in place of losses, and textual feedback in place of gradients. We instantiate the idea in DreamTeam, a multi-agent harness for ARC-AGI-3 whose roles build an executable world model, plan, hypothesize, probe, strategize, and route failures. On the current 25-game ARC-AGI-3 public set under the official scoring protocol and averaged over two independent runs, DreamTeam improves the SOTA protocol-matched agent's score from 36% to 38.4%, while using 31% fewer environment actions per game.
title Workspace Optimization: How to Train Your Agent
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2605.09650