Learning from Acceptance: Cumulative Regret in the Game of Coding

Fuente: arXiv
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Auteurs principaux: Nodehi, Hanzaleh Akbari, Moradi, Parsa, Maddah-Ali, Mohammad Ali
Format: Preprint
Publié: 2026
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author Nodehi, Hanzaleh Akbari
Moradi, Parsa
Maddah-Ali, Mohammad Ali
author_facet Nodehi, Hanzaleh Akbari
Moradi, Parsa
Maddah-Ali, Mohammad Ali
contents Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where participants are not centrally certified. At the same time, such environments often contain incentive mechanisms: participants may be rewarded only when their submitted data are accepted and the system remains functional. This changes the role of an adversary. Rather than acting as a pure saboteur, a strategic adversary may submit data that are consistent enough to be accepted while still degrading the quality of the final estimate. The game-of-coding framework models this strategic interaction between a data collector (DC) and an adversary. Existing works on the game of coding mostly consider the complete-information case, where the DC knows how the adversary trades off acceptance and estimation error. In this paper, we study an incomplete-information version of the game of coding in which the DC, acting as a Stackelberg leader, does not know the adversary's utility trade-off and must learn through repeated interaction. Prior work on the unknown-adversary setting considered an explore-then-commit objective, where only the final selected acceptance rule is evaluated. In contrast, we study the full learning trajectory: every acceptance rule used during the algorithm is executed and contributes to performance. We propose an algorithm that refines its search around promising acceptance rules, prove that it achieves sublinear cumulative regret, and evaluate its performance through numerical experiments.
format Preprint
id arxiv_https___arxiv_org_abs_2605_09754
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning from Acceptance: Cumulative Regret in the Game of Coding
Nodehi, Hanzaleh Akbari
Moradi, Parsa
Maddah-Ali, Mohammad Ali
Information Theory
Distributed, Parallel, and Cluster Computing
Machine Learning
Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where participants are not centrally certified. At the same time, such environments often contain incentive mechanisms: participants may be rewarded only when their submitted data are accepted and the system remains functional. This changes the role of an adversary. Rather than acting as a pure saboteur, a strategic adversary may submit data that are consistent enough to be accepted while still degrading the quality of the final estimate. The game-of-coding framework models this strategic interaction between a data collector (DC) and an adversary. Existing works on the game of coding mostly consider the complete-information case, where the DC knows how the adversary trades off acceptance and estimation error. In this paper, we study an incomplete-information version of the game of coding in which the DC, acting as a Stackelberg leader, does not know the adversary's utility trade-off and must learn through repeated interaction. Prior work on the unknown-adversary setting considered an explore-then-commit objective, where only the final selected acceptance rule is evaluated. In contrast, we study the full learning trajectory: every acceptance rule used during the algorithm is executed and contributes to performance. We propose an algorithm that refines its search around promising acceptance rules, prove that it achieves sublinear cumulative regret, and evaluate its performance through numerical experiments.
title Learning from Acceptance: Cumulative Regret in the Game of Coding
topic Information Theory
Distributed, Parallel, and Cluster Computing
Machine Learning
url https://arxiv.org/abs/2605.09754