Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Zhang, Kuan, Liu, Dongchen, Zhao, Qiyue, Xin, Tianyu, Su, Yue, Wang, Haisheng, Yin, Han, Ma, Hongbo, Li, Peize, Gu, Tianjun, Wu, Xiangnan, Zhang, Xinran, Li, Yongxuan, Chen, Zirong, Li, Yiming
Formato: Preprint
Publicado: 2026
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866917486426849280
author Zhang, Kuan
Liu, Dongchen
Zhao, Qiyue
Xin, Tianyu
Su, Yue
Wang, Haisheng
Yin, Han
Ma, Hongbo
Li, Peize
Gu, Tianjun
Wu, Xiangnan
Zhang, Xinran
Li, Yongxuan
Chen, Zirong
Li, Yiming
author_facet Zhang, Kuan
Liu, Dongchen
Zhao, Qiyue
Xin, Tianyu
Su, Yue
Wang, Haisheng
Yin, Han
Ma, Hongbo
Li, Peize
Gu, Tianjun
Wu, Xiangnan
Zhang, Xinran
Li, Yongxuan
Chen, Zirong
Li, Yiming
contents The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
format Preprint
id arxiv_https___arxiv_org_abs_2605_09965
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
Zhang, Kuan
Liu, Dongchen
Zhao, Qiyue
Xin, Tianyu
Su, Yue
Wang, Haisheng
Yin, Han
Ma, Hongbo
Li, Peize
Gu, Tianjun
Wu, Xiangnan
Zhang, Xinran
Li, Yongxuan
Chen, Zirong
Li, Yiming
Computer Vision and Pattern Recognition
The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
title Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.09965