Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
Fuente:
arXiv
Saved in:
| Main Authors: | Zhang, Kuan, Liu, Dongchen, Zhao, Qiyue, Xin, Tianyu, Su, Yue, Wang, Haisheng, Yin, Han, Ma, Hongbo, Li, Peize, Gu, Tianjun, Wu, Xiangnan, Zhang, Xinran, Li, Yongxuan, Chen, Zirong, Li, Yiming |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
by: Zhang, Kuan, et al.
Published: (2026)
by: Zhang, Kuan, et al.
Published: (2026)
Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
by: Wang, Zihao, et al.
Published: (2025)
by: Wang, Zihao, et al.
Published: (2025)
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
by: Nair, Vishnu, et al.
Published: (2024)
by: Nair, Vishnu, et al.
Published: (2024)
NitroGen: An Open Foundation Model for Generalist Gaming Agents
by: Magne, Loïc, et al.
Published: (2026)
by: Magne, Loïc, et al.
Published: (2026)
Distributed Learning for Dynamic Congestion Games
by: Li, Hongbo, et al.
Published: (2024)
by: Li, Hongbo, et al.
Published: (2024)
Human-in-the-loop Learning for Dynamic Congestion Games
by: Li, Hongbo, et al.
Published: (2024)
by: Li, Hongbo, et al.
Published: (2024)
Large Language Models as Agents in Two-Player Games
by: Liu, Yang, et al.
Published: (2024)
by: Liu, Yang, et al.
Published: (2024)
To Optimize Human-in-the-loop Learning in Repeated Routing Games
by: Li, Hongbo, et al.
Published: (2024)
by: Li, Hongbo, et al.
Published: (2024)
Competitive Multi-armed Bandit Games for Resource Sharing
by: Li, Hongbo, et al.
Published: (2025)
by: Li, Hongbo, et al.
Published: (2025)
To Analyze and Regulate Human-in-the-loop Learning for Congestion Games
by: Li, Hongbo, et al.
Published: (2025)
by: Li, Hongbo, et al.
Published: (2025)
Understanding How Visually Impaired Players Socialize in Mobile Games
by: Ran, Zihe, et al.
Published: (2025)
by: Ran, Zihe, et al.
Published: (2025)
A Player Selection Network for Scalable Game-Theoretic Prediction and Planning
by: Qiu, Tianyu, et al.
Published: (2025)
by: Qiu, Tianyu, et al.
Published: (2025)
Toward Optimal LLM Alignments Using Two-Player Games
by: Zheng, Rui, et al.
Published: (2024)
by: Zheng, Rui, et al.
Published: (2024)
Games with Rational and Herding Players
by: Vyas, Raghupati, et al.
Published: (2026)
by: Vyas, Raghupati, et al.
Published: (2026)
Team Variance Optimization of n-Player Stochastic Games with Separately Controlled Chains
by: Xia, Li
Published: (2025)
by: Xia, Li
Published: (2025)
Solving Infinite-Player Games with Player-to-Strategy Networks
by: Martin, Carlos, et al.
Published: (2025)
by: Martin, Carlos, et al.
Published: (2025)
Considering the Difference in Utility Functions of Team Players in Adversarial Team Games
by: Zhang, Youzhi
Published: (2025)
by: Zhang, Youzhi
Published: (2025)
Modeling Other Players with Bayesian Beliefs for Games with Incomplete Information
by: Zhang, Zuyuan, et al.
Published: (2024)
by: Zhang, Zuyuan, et al.
Published: (2024)
Game Theory with Simulation of Other Players
by: Kovarik, Vojtech, et al.
Published: (2023)
by: Kovarik, Vojtech, et al.
Published: (2023)
Games Between Players With Dual‐Selves
by: Simon Dato, et al.
Published: (2025)
by: Simon Dato, et al.
Published: (2025)
Investigating the Prominence and Severity of Bugs and Glitches Within Games and Their Effects on Player Experience
by: Backus, Jessica
Published: (2025)
by: Backus, Jessica
Published: (2025)
Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception
by: Kallabis, Leonie, et al.
Published: (2025)
by: Kallabis, Leonie, et al.
Published: (2025)
Player Pressure Map -- A Novel Representation of Pressure in Soccer for Evaluating Player Performance in Different Game Contexts
by: Gu, Chaoyi, et al.
Published: (2024)
by: Gu, Chaoyi, et al.
Published: (2024)
Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation
by: Baek, In-Chang, et al.
Published: (2026)
by: Baek, In-Chang, et al.
Published: (2026)
Multi-Player Zero-Sum Markov Games with Networked Separable Interactions
by: Park, Chanwoo, et al.
Published: (2023)
by: Park, Chanwoo, et al.
Published: (2023)
Players Unleashed ! Modding The Sims and the Culture of Gaming
by: Sihvonen, Tanja
Published: (2011)
by: Sihvonen, Tanja
Published: (2011)
Commitment to Sparse Strategies in Two-Player Games
by: Afiouni, Salam, et al.
Published: (2024)
by: Afiouni, Salam, et al.
Published: (2024)
On the Stability of Learning in Network Games with Many Players
by: Hussain, Aamal, et al.
Published: (2024)
by: Hussain, Aamal, et al.
Published: (2024)
A Random-Player Game and Derangement Numbers
by: Fridman, Yehonatan
Published: (2024)
by: Fridman, Yehonatan
Published: (2024)
Two-Player Zero-Sum Hybrid Games
by: Leudo, Santiago J., et al.
Published: (2024)
by: Leudo, Santiago J., et al.
Published: (2024)
Prompting Fairness: Artificial Intelligence as Game Players
by: Henry, Jazmia
Published: (2024)
by: Henry, Jazmia
Published: (2024)
Parallel Repetition for $3$-Player XOR Games
by: Bhangale, Amey, et al.
Published: (2024)
by: Bhangale, Amey, et al.
Published: (2024)
Traces via Strategies in Two-Player Games
by: Plummer, Benjamin, et al.
Published: (2025)
by: Plummer, Benjamin, et al.
Published: (2025)
Value Approximation for Two-Player General-Sum Differential Games with State Constraints
by: Zhang, Lei, et al.
Published: (2023)
by: Zhang, Lei, et al.
Published: (2023)
Global Policy-Space Response Oracles for Two-Player Zero-Sum Games
by: Zhang, Junyu, et al.
Published: (2026)
by: Zhang, Junyu, et al.
Published: (2026)
Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games
by: Fu, Yanchang, et al.
Published: (2025)
by: Fu, Yanchang, et al.
Published: (2025)
$C^1$-robust homoclinic tangencies
by: Li, Dongchen
Published: (2024)
by: Li, Dongchen
Published: (2024)
Blender-producing mechanisms and a dichotomy for local dynamics for heterodimensional cycles
by: Li, Dongchen
Published: (2024)
by: Li, Dongchen
Published: (2024)
Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models
by: Shi, Chengshuai, et al.
Published: (2024)
by: Shi, Chengshuai, et al.
Published: (2024)
Offline Two-Player Zero-Sum Markov Games with KL Regularization
by: Chen, Claire, et al.
Published: (2026)
by: Chen, Claire, et al.
Published: (2026)
Similar Items
-
GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
by: Zhang, Kuan, et al.
Published: (2026) -
Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
by: Wang, Zihao, et al.
Published: (2025) -
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
by: Nair, Vishnu, et al.
Published: (2024) -
NitroGen: An Open Foundation Model for Generalist Gaming Agents
by: Magne, Loïc, et al.
Published: (2026) -
Distributed Learning for Dynamic Congestion Games
by: Li, Hongbo, et al.
Published: (2024)