Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction

Fuente: arXiv
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Autori principali: Monteiro, Kyzyl, Atherton, Evan, Fitzmaurice, George, Zhou, Qian
Natura: Preprint
Pubblicazione: 2026
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author Monteiro, Kyzyl
Atherton, Evan
Fitzmaurice, George
Zhou, Qian
author_facet Monteiro, Kyzyl
Atherton, Evan
Fitzmaurice, George
Zhou, Qian
contents Editing particle-system visual effects (VFX) is vital for digital storytelling, but achieving controllable, art-directable results remains challenging due to their multi-dimensional nature. Given a large collection of parameters, users must find the ones relevant to their creative goals -- a task that requires a systematic understanding of the particle system and how parameters map to high-level intents, such as making a fire look angry. Elemental Alchemist is a generative interface that transforms user intent into contextualized controls for semantic editing of particle systems. The system introduces two components: a contextual brush palette that generates tools based on scene context, and a generative control panel that surfaces relevant technical parameters and abstracts them to generate mid-level semantic attributes and high-level conceptual controls. An evaluation with 10 novice and 5 expert VFX practitioners shows the system supported users in translating high-level creative goals into particle system parameters.
format Preprint
id arxiv_https___arxiv_org_abs_2605_10014
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
Monteiro, Kyzyl
Atherton, Evan
Fitzmaurice, George
Zhou, Qian
Human-Computer Interaction
Graphics
H.5.2; I.3.6; I.3.7; I.2.7
Editing particle-system visual effects (VFX) is vital for digital storytelling, but achieving controllable, art-directable results remains challenging due to their multi-dimensional nature. Given a large collection of parameters, users must find the ones relevant to their creative goals -- a task that requires a systematic understanding of the particle system and how parameters map to high-level intents, such as making a fire look angry. Elemental Alchemist is a generative interface that transforms user intent into contextualized controls for semantic editing of particle systems. The system introduces two components: a contextual brush palette that generates tools based on scene context, and a generative control panel that surfaces relevant technical parameters and abstracts them to generate mid-level semantic attributes and high-level conceptual controls. An evaluation with 10 novice and 5 expert VFX practitioners shows the system supported users in translating high-level creative goals into particle system parameters.
title Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
topic Human-Computer Interaction
Graphics
H.5.2; I.3.6; I.3.7; I.2.7
url https://arxiv.org/abs/2605.10014