Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
Fuente:
arXiv
Guardado en:
| Autores principales: | Monteiro, Kyzyl, Atherton, Evan, Fitzmaurice, George, Zhou, Qian |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
por: Flöter, Christopher, et al.
Publicado: (2025)
por: Flöter, Christopher, et al.
Publicado: (2025)
PGC: Physics-Based Gaussian Cloth from a Single Pose
por: Guo, Michelle, et al.
Publicado: (2025)
por: Guo, Michelle, et al.
Publicado: (2025)
mitransient: Transient light transport in Mitsuba 3
por: Royo, Diego, et al.
Publicado: (2025)
por: Royo, Diego, et al.
Publicado: (2025)
4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
por: Fonseca, Fernando, et al.
Publicado: (2024)
por: Fonseca, Fernando, et al.
Publicado: (2024)
Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents
por: Maslych, Mykola, et al.
Publicado: (2025)
por: Maslych, Mykola, et al.
Publicado: (2025)
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
por: Arnavaz, Kasra, et al.
Publicado: (2024)
por: Arnavaz, Kasra, et al.
Publicado: (2024)
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
por: Xie, Kevin, et al.
Publicado: (2024)
por: Xie, Kevin, et al.
Publicado: (2024)
Journey into SPH Simulation: A Comprehensive Framework and Showcase
por: Huang, Haofeng, et al.
Publicado: (2024)
por: Huang, Haofeng, et al.
Publicado: (2024)
3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
por: Zhao, Zhiwei, et al.
Publicado: (2025)
por: Zhao, Zhiwei, et al.
Publicado: (2025)
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
por: Condor, Jorge, et al.
Publicado: (2024)
por: Condor, Jorge, et al.
Publicado: (2024)
Fast Voxelization and Level of Detail for Microgeometry Rendering
por: Fabre, Javier, et al.
Publicado: (2026)
por: Fabre, Javier, et al.
Publicado: (2026)
Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion
por: Kourtesis, Panagiotis, et al.
Publicado: (2023)
por: Kourtesis, Panagiotis, et al.
Publicado: (2023)
VR Research at Fraunhofer IGD, Darmstadt, Germany
por: Felger, Wolfgang, et al.
Publicado: (2024)
por: Felger, Wolfgang, et al.
Publicado: (2024)
Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure
por: Aristidou, Andreas, et al.
Publicado: (2021)
por: Aristidou, Andreas, et al.
Publicado: (2021)
Remeshing-Free Graph-Based Finite Element Method for Ductile and Brittle Fracture
por: Mandal, Avirup, et al.
Publicado: (2021)
por: Mandal, Avirup, et al.
Publicado: (2021)
A Physics-embedded Deep Learning Framework for Cloth Simulation
por: Zhao, Zhiwei
Publicado: (2024)
por: Zhao, Zhiwei
Publicado: (2024)
Roomify: Spatially-Grounded Style Transformation for Immersive Virtual Environments
por: Wang, Xueyang, et al.
Publicado: (2026)
por: Wang, Xueyang, et al.
Publicado: (2026)
Towards a More Realistic VR Experience: Merging Haptic Gloves with Precision Gloves
por: Bottoni, Paolo, et al.
Publicado: (2026)
por: Bottoni, Paolo, et al.
Publicado: (2026)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
por: He, Zhiyong, et al.
Publicado: (2026)
por: He, Zhiyong, et al.
Publicado: (2026)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
por: Yuan, Yitian, et al.
Publicado: (2025)
por: Yuan, Yitian, et al.
Publicado: (2025)
Human Agency, Causality, and the Human Computer Interface in High-Stakes Artificial Intelligence
por: Hattab, Georges
Publicado: (2026)
por: Hattab, Georges
Publicado: (2026)
"The Data Says Otherwise"-Towards Automated Fact-checking and Communication of Data Claims
por: Fu, Yu, et al.
Publicado: (2024)
por: Fu, Yu, et al.
Publicado: (2024)
Reconnecting Fragmented Citation Networks with Semantic Augmentation
por: Huong, Vu Thi, et al.
Publicado: (2026)
por: Huong, Vu Thi, et al.
Publicado: (2026)
NeuralPVS: Learned Estimation of Potentially Visible Sets
por: Wang, Xiangyu, et al.
Publicado: (2025)
por: Wang, Xiangyu, et al.
Publicado: (2025)
A Fluorescent Material Model for Non-Spectral Editing & Rendering
por: Laurent, Belcour, et al.
Publicado: (2025)
por: Laurent, Belcour, et al.
Publicado: (2025)
Holographic Radiance Cascades for 2D Global Illumination
por: Freeman, Rouli, et al.
Publicado: (2025)
por: Freeman, Rouli, et al.
Publicado: (2025)
Vertex Shader Domain Warping with Automatic Differentiation
por: van Mossel, Dave Pagurek
Publicado: (2024)
por: van Mossel, Dave Pagurek
Publicado: (2024)
MARS: Multi-sample Allocation through Russian roulette and Splitting
por: Meyer, Joshua, et al.
Publicado: (2024)
por: Meyer, Joshua, et al.
Publicado: (2024)
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
por: He, Qianyue, et al.
Publicado: (2024)
por: He, Qianyue, et al.
Publicado: (2024)
FastAtlas: Real-Time Compact Atlases for Texture Space Shading
por: Vining, Nicholas, et al.
Publicado: (2025)
por: Vining, Nicholas, et al.
Publicado: (2025)
Co-Writing with AI, on Human Terms: Aligning Research with User Demands Across the Writing Process
por: Reza, Mohi, et al.
Publicado: (2025)
por: Reza, Mohi, et al.
Publicado: (2025)
An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions
por: Feng, Tony Haoran, et al.
Publicado: (2024)
por: Feng, Tony Haoran, et al.
Publicado: (2024)
Beyond End-to-End Video Models: An LLM-Based Multi-Agent System for Educational Video Generation
por: Yan, Lingyong, et al.
Publicado: (2026)
por: Yan, Lingyong, et al.
Publicado: (2026)
FathomGPT: A Natural Language Interface for Interactively Exploring Ocean Science Data
por: Khanal, Nabin, et al.
Publicado: (2024)
por: Khanal, Nabin, et al.
Publicado: (2024)
Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
por: Dalal, Anurag, et al.
Publicado: (2024)
por: Dalal, Anurag, et al.
Publicado: (2024)
SAGE: Sensor-Augmented Grounding Engine for LLM-Powered Sleep Care Agent
por: Lee, Hansoo, et al.
Publicado: (2026)
por: Lee, Hansoo, et al.
Publicado: (2026)
Spherical Hermite Maps
por: Abouagour, Mohamed, et al.
Publicado: (2026)
por: Abouagour, Mohamed, et al.
Publicado: (2026)
SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspection
por: Fulir, Juraj, et al.
Publicado: (2024)
por: Fulir, Juraj, et al.
Publicado: (2024)
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities
por: Lincetto, Federico, et al.
Publicado: (2025)
por: Lincetto, Federico, et al.
Publicado: (2025)
Double Triangle Annotation: A Scalable Human-in-the-Loop Framework for High-Precision Historical Document Annotation
por: Ren, Yi
Publicado: (2026)
por: Ren, Yi
Publicado: (2026)
Ejemplares similares
-
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
por: Flöter, Christopher, et al.
Publicado: (2025) -
PGC: Physics-Based Gaussian Cloth from a Single Pose
por: Guo, Michelle, et al.
Publicado: (2025) -
mitransient: Transient light transport in Mitsuba 3
por: Royo, Diego, et al.
Publicado: (2025) -
4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
por: Fonseca, Fernando, et al.
Publicado: (2024) -
Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents
por: Maslych, Mykola, et al.
Publicado: (2025)