Automated Approach for Solving Infinite-state Polynomial Reachability Games

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Hauptverfasser: Chatterjee, Krishnendu, Goharshady, Ehsan Kafshdar, Karrabi, Mehrdad, Seeliger, Maximilian, Žikelić, Đorđe
Format: Preprint
Veröffentlicht: 2026
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author Chatterjee, Krishnendu
Goharshady, Ehsan Kafshdar
Karrabi, Mehrdad
Seeliger, Maximilian
Žikelić, Đorđe
author_facet Chatterjee, Krishnendu
Goharshady, Ehsan Kafshdar
Karrabi, Mehrdad
Seeliger, Maximilian
Žikelić, Đorđe
contents Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games have important applications in artificial intelligence and reactive synthesis, and many of these applications give rise to infinite-state reachability games. In this paper, we study turn-based reachability games on infinite-state graphs defined over valuations of a finite set of real variables. We consider the problem of determining the existence of and computing a winning strategy for $\texttt{REACH}$ player. Our contributions are twofold. First, we propose ranking certificates for reachability games, a sound and complete proof rule for proving that $\texttt{REACH}$ player has a winning strategy from the specified initial state. Second, we consider polynomial reachability games, where transitions and objectives are described by polynomial constraints over real variables, and propose a fully automated algorithm for computing a winning strategy for $\texttt{REACH}$ player together with a formal correctness witness in the form of a ranking certificate. The algorithm is sound, semi-complete, and runs in sub-exponential time. Our experiments demonstrate the ability of our method to solve challenging examples from the literature that were out of the reach of existing methods. Specifically, for the classical Cinderella-Stepmother game, we are able to compute an optimal winning strategy for an arbitrary precision parameter for the first time.
format Preprint
id arxiv_https___arxiv_org_abs_2605_10169
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Automated Approach for Solving Infinite-state Polynomial Reachability Games
Chatterjee, Krishnendu
Goharshady, Ehsan Kafshdar
Karrabi, Mehrdad
Seeliger, Maximilian
Žikelić, Đorđe
Artificial Intelligence
Computer Science and Game Theory
Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games have important applications in artificial intelligence and reactive synthesis, and many of these applications give rise to infinite-state reachability games. In this paper, we study turn-based reachability games on infinite-state graphs defined over valuations of a finite set of real variables. We consider the problem of determining the existence of and computing a winning strategy for $\texttt{REACH}$ player. Our contributions are twofold. First, we propose ranking certificates for reachability games, a sound and complete proof rule for proving that $\texttt{REACH}$ player has a winning strategy from the specified initial state. Second, we consider polynomial reachability games, where transitions and objectives are described by polynomial constraints over real variables, and propose a fully automated algorithm for computing a winning strategy for $\texttt{REACH}$ player together with a formal correctness witness in the form of a ranking certificate. The algorithm is sound, semi-complete, and runs in sub-exponential time. Our experiments demonstrate the ability of our method to solve challenging examples from the literature that were out of the reach of existing methods. Specifically, for the classical Cinderella-Stepmother game, we are able to compute an optimal winning strategy for an arbitrary precision parameter for the first time.
title Automated Approach for Solving Infinite-state Polynomial Reachability Games
topic Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2605.10169