When Does Non-Uniform Replay Matter in Reinforcement Learning?

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Korniak, Michal, Czarnecki, Mikołaj, As, Yarden, Miłoś, Piotr, Abbeel, Pieter, Nauman, Michal
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911691586928640
author Korniak, Michal
Czarnecki, Mikołaj
As, Yarden
Miłoś, Piotr
Abbeel, Pieter
Nauman, Michal
author_facet Korniak, Michal
Czarnecki, Mikołaj
As, Yarden
Miłoś, Piotr
Abbeel, Pieter
Nauman, Michal
contents Modern off-policy reinforcement learning algorithms often rely on simple uniform replay sampling and it remains unclear when and why non-uniform replay improves over this strong baseline. Across diverse RL settings, we show that the effectiveness of non-uniform replay is governed by three factors: replay volume, the number of replayed transitions per environment step; expected recency, how recent sampled transitions are; and the entropy of the replay sampling distribution. Our main contribution is clarifying when non-uniform replay is beneficial and providing practical guidance for replay design in modern off-policy RL. Namely, we find that non-uniform replay is most beneficial when replay volume is low, and that high-entropy sampling is important even at comparable expected recency. Motivated by these findings, we adopt a simple Truncated Geometric replay that biases sampling toward recent experience while preserving high entropy and incurring negligible computational overhead. Across large-scale parallel simulation, single-task, and multi-task settings, including three modern algorithms evaluated on five RL benchmark suites, this replay sampling strategy improves sample efficiency in low-volume regimes while remaining competitive when replay volume is high.
format Preprint
id arxiv_https___arxiv_org_abs_2605_10236
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle When Does Non-Uniform Replay Matter in Reinforcement Learning?
Korniak, Michal
Czarnecki, Mikołaj
As, Yarden
Miłoś, Piotr
Abbeel, Pieter
Nauman, Michal
Machine Learning
Artificial Intelligence
Modern off-policy reinforcement learning algorithms often rely on simple uniform replay sampling and it remains unclear when and why non-uniform replay improves over this strong baseline. Across diverse RL settings, we show that the effectiveness of non-uniform replay is governed by three factors: replay volume, the number of replayed transitions per environment step; expected recency, how recent sampled transitions are; and the entropy of the replay sampling distribution. Our main contribution is clarifying when non-uniform replay is beneficial and providing practical guidance for replay design in modern off-policy RL. Namely, we find that non-uniform replay is most beneficial when replay volume is low, and that high-entropy sampling is important even at comparable expected recency. Motivated by these findings, we adopt a simple Truncated Geometric replay that biases sampling toward recent experience while preserving high entropy and incurring negligible computational overhead. Across large-scale parallel simulation, single-task, and multi-task settings, including three modern algorithms evaluated on five RL benchmark suites, this replay sampling strategy improves sample efficiency in low-volume regimes while remaining competitive when replay volume is high.
title When Does Non-Uniform Replay Matter in Reinforcement Learning?
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2605.10236