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Main Authors: Nie, Wenhua, Luo, Binhan, Meng, Zijie, Jang, Jyh-Shing Roger, Ma, Ching-Wen
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.10410
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author Nie, Wenhua
Luo, Binhan
Meng, Zijie
Jang, Jyh-Shing Roger
Ma, Ching-Wen
author_facet Nie, Wenhua
Luo, Binhan
Meng, Zijie
Jang, Jyh-Shing Roger
Ma, Ching-Wen
contents Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous $2{\times}2$, $3{\times}3$, and $5{\times}5$ payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on $2{\times}2$ and $3{\times}3$ games, supervised fine-tuning raises unseen $5{\times}5$--$7{\times}7$ success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is $2$-Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve $3{\times}3$ games embedded in much larger matrices, while random-padded controls fail and dense $12{\times}12$ games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.
format Preprint
id arxiv_https___arxiv_org_abs_2605_10410
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models
Nie, Wenhua
Luo, Binhan
Meng, Zijie
Jang, Jyh-Shing Roger
Ma, Ching-Wen
Machine Learning
Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous $2{\times}2$, $3{\times}3$, and $5{\times}5$ payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on $2{\times}2$ and $3{\times}3$ games, supervised fine-tuning raises unseen $5{\times}5$--$7{\times}7$ success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is $2$-Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve $3{\times}3$ games embedded in much larger matrices, while random-padded controls fail and dense $12{\times}12$ games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.
title Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models
topic Machine Learning
url https://arxiv.org/abs/2605.10410