Saved in:
| Main Authors: | , |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2605.10438 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866916000766623744 |
|---|---|
| author | Chen, Xiang Binder, Alexander |
| author_facet | Chen, Xiang Binder, Alexander |
| contents | Current 3D tokenizers largely treat representation as spatial compression: compact codes reconstruct surface geometry, but leave component ownership and attachment validity implicit. In open-world assets with intersecting components, noisy topology, and weak canonical structure, this creates a representation mismatch: local shape, component identity, and assembly relations become entangled in a latent stream and are not natively addressable during decoding. We formulate an alternative view, interface-centric generative states, in which tokenization constructs an operational state rather than a passive compressed code. The state exposes local geometry, component ownership, and attachment validity as variables that can be queried, constrained, and repaired during decoding. We instantiate this formulation with Component-Conditioned Canonical Local Tokens (C2LT-3D), factorizing representation into canonical local geometry, partition-conditioned context, and relational seam variables. Each factor targets a distinct failure mode of compression-centric tokens: pose leakage, cross-component interference, or invalid local attachment. This exposed state supports attachment validation, latent structural repair, targeted intervention, and constrained serialization without a separate post-hoc structure recovery module. Trained on single-object CAD models and evaluated zero-shot on open-world multi-component assets, C2LT-3D improves structural robustness and shows that its latent variables remain actionable under adversarial attachment settings. These results suggest that open-world 3D generative representations should be evaluated not only by reconstruction fidelity, but by whether their discrete states remain operational for assembly-level structural reasoning. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_10438 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Beyond Spatial Compression: Interface-Centric Generative States for Open-World 3D Structure Chen, Xiang Binder, Alexander Machine Learning Computer Vision and Pattern Recognition Current 3D tokenizers largely treat representation as spatial compression: compact codes reconstruct surface geometry, but leave component ownership and attachment validity implicit. In open-world assets with intersecting components, noisy topology, and weak canonical structure, this creates a representation mismatch: local shape, component identity, and assembly relations become entangled in a latent stream and are not natively addressable during decoding. We formulate an alternative view, interface-centric generative states, in which tokenization constructs an operational state rather than a passive compressed code. The state exposes local geometry, component ownership, and attachment validity as variables that can be queried, constrained, and repaired during decoding. We instantiate this formulation with Component-Conditioned Canonical Local Tokens (C2LT-3D), factorizing representation into canonical local geometry, partition-conditioned context, and relational seam variables. Each factor targets a distinct failure mode of compression-centric tokens: pose leakage, cross-component interference, or invalid local attachment. This exposed state supports attachment validation, latent structural repair, targeted intervention, and constrained serialization without a separate post-hoc structure recovery module. Trained on single-object CAD models and evaluated zero-shot on open-world multi-component assets, C2LT-3D improves structural robustness and shows that its latent variables remain actionable under adversarial attachment settings. These results suggest that open-world 3D generative representations should be evaluated not only by reconstruction fidelity, but by whether their discrete states remain operational for assembly-level structural reasoning. |
| title | Beyond Spatial Compression: Interface-Centric Generative States for Open-World 3D Structure |
| topic | Machine Learning Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2605.10438 |