Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
Fuente:
arXiv
Saved in:
| Main Authors: | Gajmer, Rabin, Haapala, Joonas, Beck, Zoltan |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Efficient Generation of Multimodal Fluid Simulation Data
by: Baieri, Daniele, et al.
Published: (2023)
by: Baieri, Daniele, et al.
Published: (2023)
PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
by: Song, Chang-Yong, et al.
Published: (2025)
by: Song, Chang-Yong, et al.
Published: (2025)
WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU
by: Han, Yudong, et al.
Published: (2026)
by: Han, Yudong, et al.
Published: (2026)
Photons x Force: Differentiable Radiation Pressure Modeling
by: Constant, Charles, et al.
Published: (2026)
by: Constant, Charles, et al.
Published: (2026)
Spherical Hermite Maps
by: Abouagour, Mohamed, et al.
Published: (2026)
by: Abouagour, Mohamed, et al.
Published: (2026)
VR-NRP: A Virtual Reality Simulation for Training in the Neonatal Resuscitation Program
by: Aydin, Mustafa Yalin, et al.
Published: (2024)
by: Aydin, Mustafa Yalin, et al.
Published: (2024)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
PGC: Physics-Based Gaussian Cloth from a Single Pose
by: Guo, Michelle, et al.
Published: (2025)
by: Guo, Michelle, et al.
Published: (2025)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)
by: Yuan, Yitian, et al.
Published: (2025)
mitransient: Transient light transport in Mitsuba 3
by: Royo, Diego, et al.
Published: (2025)
by: Royo, Diego, et al.
Published: (2025)
SkinCells: Sparse Skinning using Voronoi Cells
by: Larionov, Egor, et al.
Published: (2025)
by: Larionov, Egor, et al.
Published: (2025)
Light Field Display Point Rendering
by: Gavane, Ajinkya, et al.
Published: (2025)
by: Gavane, Ajinkya, et al.
Published: (2025)
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
by: He, Qianyue, et al.
Published: (2024)
by: He, Qianyue, et al.
Published: (2024)
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
by: Condor, Jorge, et al.
Published: (2024)
by: Condor, Jorge, et al.
Published: (2024)
Journey into SPH Simulation: A Comprehensive Framework and Showcase
by: Huang, Haofeng, et al.
Published: (2024)
by: Huang, Haofeng, et al.
Published: (2024)
PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
by: Sun, Mingyang, et al.
Published: (2024)
by: Sun, Mingyang, et al.
Published: (2024)
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
by: Arnavaz, Kasra, et al.
Published: (2024)
by: Arnavaz, Kasra, et al.
Published: (2024)
VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim
by: Haroon, Adam, et al.
Published: (2025)
by: Haroon, Adam, et al.
Published: (2025)
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026)
by: Fabre, Javier, et al.
Published: (2026)
MetaDigiHuman: Haptic Interfaces for Digital Humans in Metaverse
by: Jagatheesaperumal, Senthil Kumar, et al.
Published: (2024)
by: Jagatheesaperumal, Senthil Kumar, et al.
Published: (2024)
NeuralPVS: Learned Estimation of Potentially Visible Sets
by: Wang, Xiangyu, et al.
Published: (2025)
by: Wang, Xiangyu, et al.
Published: (2025)
A Fluorescent Material Model for Non-Spectral Editing & Rendering
by: Laurent, Belcour, et al.
Published: (2025)
by: Laurent, Belcour, et al.
Published: (2025)
Holographic Radiance Cascades for 2D Global Illumination
by: Freeman, Rouli, et al.
Published: (2025)
by: Freeman, Rouli, et al.
Published: (2025)
Vertex Shader Domain Warping with Automatic Differentiation
by: van Mossel, Dave Pagurek
Published: (2024)
by: van Mossel, Dave Pagurek
Published: (2024)
Remeshing-Free Graph-Based Finite Element Method for Ductile and Brittle Fracture
by: Mandal, Avirup, et al.
Published: (2021)
by: Mandal, Avirup, et al.
Published: (2021)
MARS: Multi-sample Allocation through Russian roulette and Splitting
by: Meyer, Joshua, et al.
Published: (2024)
by: Meyer, Joshua, et al.
Published: (2024)
FastAtlas: Real-Time Compact Atlases for Texture Space Shading
by: Vining, Nicholas, et al.
Published: (2025)
by: Vining, Nicholas, et al.
Published: (2025)
VR Research at Fraunhofer IGD, Darmstadt, Germany
by: Felger, Wolfgang, et al.
Published: (2024)
by: Felger, Wolfgang, et al.
Published: (2024)
Model See Model Do: Speech-Driven Facial Animation with Style Control
by: Pan, Yifang, et al.
Published: (2025)
by: Pan, Yifang, et al.
Published: (2025)
3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
by: Zhao, Zhiwei, et al.
Published: (2025)
by: Zhao, Zhiwei, et al.
Published: (2025)
Pose Representations for Deep Skeletal Animation
by: Andreou, Nefeli, et al.
Published: (2021)
by: Andreou, Nefeli, et al.
Published: (2021)
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
by: Flöter, Christopher, et al.
Published: (2025)
by: Flöter, Christopher, et al.
Published: (2025)
A Physics-embedded Deep Learning Framework for Cloth Simulation
by: Zhao, Zhiwei
Published: (2024)
by: Zhao, Zhiwei
Published: (2024)
Immersive Visualization of Flat Surfaces Using Ray Marching
by: Lander, Fabian, et al.
Published: (2025)
by: Lander, Fabian, et al.
Published: (2025)
Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure
by: Aristidou, Andreas, et al.
Published: (2021)
by: Aristidou, Andreas, et al.
Published: (2021)
A Differentiable Material Point Method Framework for Shape Morphing
by: Xu, Michael, et al.
Published: (2024)
by: Xu, Michael, et al.
Published: (2024)
Megakernel vs Wavefront GPU Path Tracing
by: Padilla, Rafael, et al.
Published: (2026)
by: Padilla, Rafael, et al.
Published: (2026)
Towards Flying through Modular Forms
by: Lowry-Duda, David, et al.
Published: (2021)
by: Lowry-Duda, David, et al.
Published: (2021)
Reconstructing Curves from Sparse Samples on Riemannian Manifolds
by: Marin, Diana, et al.
Published: (2024)
by: Marin, Diana, et al.
Published: (2024)
Accelerating Transfer Function Update for Distance Map based Volume Rendering
by: Rauter, Michael, et al.
Published: (2024)
by: Rauter, Michael, et al.
Published: (2024)
Similar Items
-
Efficient Generation of Multimodal Fluid Simulation Data
by: Baieri, Daniele, et al.
Published: (2023) -
PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
by: Song, Chang-Yong, et al.
Published: (2025) -
WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU
by: Han, Yudong, et al.
Published: (2026) -
Photons x Force: Differentiable Radiation Pressure Modeling
by: Constant, Charles, et al.
Published: (2026) -
Spherical Hermite Maps
by: Abouagour, Mohamed, et al.
Published: (2026)