UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting

Fuente: arXiv
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Autores principales: Liang, Zhenyu, Cheng, Jack C. P.
Formato: Preprint
Publicado: 2026
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author Liang, Zhenyu
Cheng, Jack C. P.
author_facet Liang, Zhenyu
Cheng, Jack C. P.
contents Landslide monitoring and simulation play an important role in urban safety assessment and disaster prevention. Existing landslide simulation pipelines typically rely on digital elevation model and mesh-based representations, which are suitable for geometric analysis, but often lack visual realism. This limitation reduces their effectiveness in interactive applications, hazard communication, and public education. In this paper, we propose a UAV-based scan-to-simulation framework that bridges photorealistic scene capture and physics-based landslide simulation through 3DGS. Specifically, our pipeline includes four stages: (1) UAV-based acquisition of slope imagery, (2) reconstruction of a low-anisotropy 3DGS scene representation, (3) volumetric conversion of the target simulation region by filling the interior of the surface-based model, and (4) integration with the Material Point Method (MPM) for landslide simulation. We validate the proposed framework on a real landslide site in Hong Kong that experienced a severe landslide event. The results show that our method supports both realistic visual reconstruction and effective simulation.
format Preprint
id arxiv_https___arxiv_org_abs_2605_10715
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting
Liang, Zhenyu
Cheng, Jack C. P.
Computer Vision and Pattern Recognition
Landslide monitoring and simulation play an important role in urban safety assessment and disaster prevention. Existing landslide simulation pipelines typically rely on digital elevation model and mesh-based representations, which are suitable for geometric analysis, but often lack visual realism. This limitation reduces their effectiveness in interactive applications, hazard communication, and public education. In this paper, we propose a UAV-based scan-to-simulation framework that bridges photorealistic scene capture and physics-based landslide simulation through 3DGS. Specifically, our pipeline includes four stages: (1) UAV-based acquisition of slope imagery, (2) reconstruction of a low-anisotropy 3DGS scene representation, (3) volumetric conversion of the target simulation region by filling the interior of the surface-based model, and (4) integration with the Material Point Method (MPM) for landslide simulation. We validate the proposed framework on a real landslide site in Hong Kong that experienced a severe landslide event. The results show that our method supports both realistic visual reconstruction and effective simulation.
title UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.10715