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Main Authors: Singh, Ishpuneet, Kaur, Gursmeep, Atwal, Uday Pratap Singh, Singh, Guramrit, Singh, Gurjot, Singh, Maninder
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.10867
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author Singh, Ishpuneet
Kaur, Gursmeep
Atwal, Uday Pratap Singh
Singh, Guramrit
Singh, Gurjot
Singh, Maninder
author_facet Singh, Ishpuneet
Kaur, Gursmeep
Atwal, Uday Pratap Singh
Singh, Guramrit
Singh, Gurjot
Singh, Maninder
contents Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON (Behavioral Engine for Authentication & Continuous Monitoring), a large-scale multimodal dataset that captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness of behavioral biometrics. The dataset allows for the study of continuous authentication, behavioral profiling, user drift and multimodal representation learning in a high-fidelity esports setting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generation behavioral fingerprinting and security models.
format Preprint
id arxiv_https___arxiv_org_abs_2605_10867
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data
Singh, Ishpuneet
Kaur, Gursmeep
Atwal, Uday Pratap Singh
Singh, Guramrit
Singh, Gurjot
Singh, Maninder
Cryptography and Security
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Networking and Internet Architecture
Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON (Behavioral Engine for Authentication & Continuous Monitoring), a large-scale multimodal dataset that captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness of behavioral biometrics. The dataset allows for the study of continuous authentication, behavioral profiling, user drift and multimodal representation learning in a high-fidelity esports setting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generation behavioral fingerprinting and security models.
title BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data
topic Cryptography and Security
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Networking and Internet Architecture
url https://arxiv.org/abs/2605.10867