GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Zhu, Hanxin, Wang, Cong, Tu, Peiyan, Luo, Jiayi, He, Tianyu, Jin, Xin, Chen, Zhibo
Formato: Preprint
Publicado: 2026
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866916008580612096
author Zhu, Hanxin
Wang, Cong
Tu, Peiyan
Luo, Jiayi
He, Tianyu
Jin, Xin
Chen, Zhibo
author_facet Zhu, Hanxin
Wang, Cong
Tu, Peiyan
Luo, Jiayi
He, Tianyu
Jin, Xin
Chen, Zhibo
contents Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While achieving remarkable progress, existing approaches to 3D world generation typically prioritize appearance prediction with limited modeling of the underlying geometry, leading to issues such as unreliable scene structure estimation and degraded cross-view consistency. To address these limitations, motivated by the coarse-to-fine nature of human visual perception, we propose GTA, a novel image-to-3D world generation method following a Geometry-Then-Appearance paradigm. Specifically, given a single input image, to improve the structural fidelity of synthesized 3D scenes, GTA adopts a two-stage framework with two dedicated video diffusion models, which first generate coarse geometric structure from novel viewpoints and then synthesize fine-grained appearance conditioned on the predicted geometry. To further enhance cross-view appearance consistency, we introduce a random latent shuffle strategy during the training process, along with a test-time scaling scheme that improves perceptual quality without compromising quantitative performance. Extensive experiments have demonstrated that our proposed method consistently outperforms existing approaches in terms of fidelity, visual quality, and geometric accuracy. Moreover, GTA is shown to be effective as a general enhancement module that further improves the generation quality of existing image-to-3D world pipelines, as well as supporting multiple downstream applications and exhibiting favorable data efficiency during model training, highlighting its versatility and broad applicability. Project page: https://hanxinzhu-lab.github.io/GTA/.
format Preprint
id arxiv_https___arxiv_org_abs_2605_12957
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
Zhu, Hanxin
Wang, Cong
Tu, Peiyan
Luo, Jiayi
He, Tianyu
Jin, Xin
Chen, Zhibo
Computer Vision and Pattern Recognition
Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While achieving remarkable progress, existing approaches to 3D world generation typically prioritize appearance prediction with limited modeling of the underlying geometry, leading to issues such as unreliable scene structure estimation and degraded cross-view consistency. To address these limitations, motivated by the coarse-to-fine nature of human visual perception, we propose GTA, a novel image-to-3D world generation method following a Geometry-Then-Appearance paradigm. Specifically, given a single input image, to improve the structural fidelity of synthesized 3D scenes, GTA adopts a two-stage framework with two dedicated video diffusion models, which first generate coarse geometric structure from novel viewpoints and then synthesize fine-grained appearance conditioned on the predicted geometry. To further enhance cross-view appearance consistency, we introduce a random latent shuffle strategy during the training process, along with a test-time scaling scheme that improves perceptual quality without compromising quantitative performance. Extensive experiments have demonstrated that our proposed method consistently outperforms existing approaches in terms of fidelity, visual quality, and geometric accuracy. Moreover, GTA is shown to be effective as a general enhancement module that further improves the generation quality of existing image-to-3D world pipelines, as well as supporting multiple downstream applications and exhibiting favorable data efficiency during model training, highlighting its versatility and broad applicability. Project page: https://hanxinzhu-lab.github.io/GTA/.
title GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.12957